gpu: add frame and render buffer utils

This commit is contained in:
Lotto
2018-11-17 22:31:25 +01:00
parent 7014eca369
commit 6d0a8a4975

View File

@@ -106,6 +106,30 @@ class GLUtil
gl.glDeleteTextures(1, buf, 0);
}
static int glGenFrameBuffer(GL4 gl)
{
gl.glGenFramebuffers(1, buf, 0);
return buf[0];
}
static void glDeleteFrameBuffer(GL4 gl, int frameBuffer)
{
buf[0] = frameBuffer;
gl.glDeleteFramebuffers(1, buf, 0);
}
static int glGenRenderbuffer(GL4 gl)
{
gl.glGenRenderbuffers(1, buf, 0);
return buf[0];
}
static void glDeleteRenderbuffers(GL4 gl, int renderBuffer)
{
buf[0] = renderBuffer;
gl.glDeleteRenderbuffers(1, buf, 0);
}
static void loadShaders(GL4 gl, int glProgram, int glVertexShader, int glGeometryShader, int glFragmentShader,
String vertexShaderStr, String geomShaderStr, String fragShaderStr) throws ShaderException
{