tile mixin: don't fire itemlayer change events when loading regions
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@@ -27,6 +27,7 @@ package net.runelite.mixins;
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import net.runelite.api.Actor;
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import net.runelite.api.DecorativeObject;
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import net.runelite.api.GameObject;
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import net.runelite.api.GameState;
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import net.runelite.api.GroundObject;
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import net.runelite.api.Point;
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import net.runelite.api.WallObject;
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@@ -38,10 +39,10 @@ import net.runelite.api.events.DecorativeObjectSpawned;
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import net.runelite.api.events.GameObjectChanged;
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import net.runelite.api.events.GameObjectDespawned;
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import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.ItemLayerChanged;
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import net.runelite.api.events.GroundObjectChanged;
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import net.runelite.api.events.GroundObjectDespawned;
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import net.runelite.api.events.GroundObjectSpawned;
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import net.runelite.api.events.ItemLayerChanged;
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import net.runelite.api.events.WallObjectChanged;
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import net.runelite.api.events.WallObjectDespawned;
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import net.runelite.api.events.WallObjectSpawned;
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@@ -262,6 +263,12 @@ public abstract class RSTileMixin implements RSTile
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@Inject
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public void itemLayerChanged(int idx)
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{
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if (client.getGameState() != GameState.LOGGED_IN)
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{
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// during region loading this gets set to null 104x104 times
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return;
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}
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ItemLayerChanged itemLayerChanged = new ItemLayerChanged(this);
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eventBus.post(itemLayerChanged);
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}
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