Add entity hider plugin
This commit is contained in:
@@ -0,0 +1,143 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.rs.api.RSClient;
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@Mixin(RSClient.class)
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public abstract class EntityHiderBridgeMixin implements RSClient
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{
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@Inject
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public static boolean isHidingEntities;
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@Inject
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public static boolean hidePlayers;
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@Inject
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public static boolean hidePlayers2D;
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@Inject
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public static boolean hideFriends;
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@Inject
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public static boolean hideClanMates;
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@Inject
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public static boolean hideLocalPlayer;
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@Inject
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public static boolean hideLocalPlayer2D;
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@Inject
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public static boolean hideNPCs;
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@Inject
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public static boolean hideNPCs2D;
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@Inject
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public static boolean hideAttackers;
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@Inject
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public static boolean hideProjectiles;
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@Inject
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@Override
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public void setIsHidingEntities(boolean state)
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{
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isHidingEntities = state;
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}
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@Inject
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@Override
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public void setPlayersHidden(boolean state)
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{
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hidePlayers = state;
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}
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@Inject
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@Override
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public void setPlayersHidden2D(boolean state)
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{
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hidePlayers2D = state;
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}
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@Inject
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@Override
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public void setFriendsHidden(boolean state)
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{
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hideFriends = state;
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}
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@Inject
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@Override
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public void setClanMatesHidden(boolean state)
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{
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hideClanMates = state;
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}
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@Inject
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@Override
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public void setLocalPlayerHidden(boolean state)
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{
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hideLocalPlayer = state;
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}
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@Inject
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@Override
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public void setLocalPlayerHidden2D(boolean state)
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{
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hideLocalPlayer2D = state;
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}
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@Inject
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@Override
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public void setNPCsHidden(boolean state)
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{
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hideNPCs = state;
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}
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@Inject
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@Override
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public void setNPCsHidden2D(boolean state)
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{
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hideNPCs2D = state;
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}
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@Inject
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@Override
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public void setAttackersHidden(boolean state)
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{
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hideAttackers = state;
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}
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@Inject
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@Override
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public void setProjectilesHidden(boolean state)
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{
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hideProjectiles = state;
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}
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}
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@@ -0,0 +1,152 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSActor;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSNPC;
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import net.runelite.rs.api.RSPlayer;
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import net.runelite.rs.api.RSProjectile;
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import net.runelite.rs.api.RSRegion;
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import net.runelite.rs.api.RSRenderable;
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@Mixin(RSRegion.class)
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public abstract class EntityHiderMixin implements RSRegion
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{
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@Shadow("clientInstance")
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private static RSClient client;
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@Shadow("isHidingEntities")
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private static boolean isHidingEntities;
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@Shadow("hidePlayers")
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private static boolean hidePlayers;
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@Shadow("hidePlayers2D")
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private static boolean hidePlayers2D;
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@Shadow("hideFriends")
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private static boolean hideFriends;
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@Shadow("hideClanMates")
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private static boolean hideClanMates;
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@Shadow("hideLocalPlayer")
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private static boolean hideLocalPlayer;
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@Shadow("hideLocalPlayer2D")
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private static boolean hideLocalPlayer2D;
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@Shadow("hideNPCs")
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private static boolean hideNPCs;
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@Shadow("hideNPCs2D")
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private static boolean hideNPCs2D;
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@Shadow("hideAttackers")
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private static boolean hideAttackers;
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@Shadow("hideProjectiles")
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private static boolean hideProjectiles;
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@Copy("addEntityMarker")
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abstract boolean addEntityMarker(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, RSRenderable renderable, int var10, boolean var11, int var12, int var13);
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@Replace("addEntityMarker")
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boolean rl$addEntityMarker(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, RSRenderable renderable, int var10, boolean var11, int var12, int var13)
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{
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return shouldDraw(renderable, false) && addEntityMarker(var1, var2, var3, var4, var5, var6, var7, var8, renderable, var10, var11, var12, var13);
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}
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@Copy("draw2DExtras")
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private static void draw2DExtras(RSActor actor, int var1, int var2, int var3, int var4, int var5)
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{
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throw new RuntimeException();
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}
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@Replace("draw2DExtras")
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private static void rl$draw2DExtras(RSActor actor, int var1, int var2, int var3, int var4, int var5)
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{
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if (shouldDraw(actor, true))
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{
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draw2DExtras(actor, var1, var2, var3, var4, var5);
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}
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}
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@Inject
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private static boolean shouldDraw(Object renderable, boolean drawingUI)
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{
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if (!isHidingEntities)
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{
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return true;
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}
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if (renderable instanceof RSPlayer)
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{
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boolean local = drawingUI ? hideLocalPlayer2D : hideLocalPlayer;
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boolean other = drawingUI ? hidePlayers2D : hidePlayers;
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if (renderable == client.getLocalPlayer() ? local : other)
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{
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RSPlayer player = (RSPlayer) renderable;
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if (!hideAttackers)
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{
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if (player.getInteracting() == client.getLocalPlayer())
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{
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return true;
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}
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}
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return (!hideFriends && player.isFriend()) || (!hideClanMates && player.isClanMember());
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}
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}
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else if (renderable instanceof RSNPC)
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{
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RSNPC npc = (RSNPC) renderable;
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if (!hideAttackers)
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{
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if (npc.getInteracting() == client.getLocalPlayer())
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{
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return true;
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}
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}
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return drawingUI ? !hideNPCs2D : !hideNPCs;
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}
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else if (renderable instanceof RSProjectile)
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{
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return !hideProjectiles;
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}
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return true;
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}
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}
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