Add entity hider plugin
This commit is contained in:
@@ -389,4 +389,26 @@ public interface Client extends GameEngine
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void setInterpolateObjectAnimations(boolean interpolate);
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boolean isInInstancedRegion();
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void setIsHidingEntities(boolean state);
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void setPlayersHidden(boolean state);
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void setPlayersHidden2D(boolean state);
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void setFriendsHidden(boolean state);
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void setClanMatesHidden(boolean state);
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void setLocalPlayerHidden(boolean state);
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void setLocalPlayerHidden2D(boolean state);
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void setNPCsHidden(boolean state);
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void setNPCsHidden2D(boolean state);
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void setAttackersHidden(boolean state);
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void setProjectilesHidden(boolean state);
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}
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@@ -0,0 +1,148 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.entityhider;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = "entityhider",
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name = "Entity Hider",
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description = "Hides various entities such as players and NPCs"
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)
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public interface EntityHiderConfig extends Config
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{
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@ConfigItem(
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position = 1,
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keyName = "hidePlayers",
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name = "Hide Players",
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description = "Configures whether or not players are hidden"
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)
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default boolean hidePlayers()
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{
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return true;
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}
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@ConfigItem(
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position = 2,
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keyName = "hidePlayers2D",
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name = "Hide Players 2D",
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description = "Configures whether or not players 2D elements are hidden"
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)
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default boolean hidePlayers2D()
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{
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return true;
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}
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@ConfigItem(
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position = 3,
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keyName = "hideFriends",
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name = "Hide Friends",
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description = "Configures whether or not friends are hidden"
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)
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default boolean hideFriends()
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{
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return false;
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}
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@ConfigItem(
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position = 4,
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keyName = "hideClanMates",
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name = "Hide Clan Mates",
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description = "Configures whether or not clan mates are hidden"
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)
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default boolean hideClanMates()
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{
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return false;
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}
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@ConfigItem(
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position = 5,
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keyName = "hideLocalPlayer",
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name = "Hide Local Player",
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description = "Configures whether or not the local player is hidden"
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)
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default boolean hideLocalPlayer()
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{
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return false;
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}
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@ConfigItem(
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position = 6,
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keyName = "hideLocalPlayer2D",
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name = "Hide Local Player 2D",
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description = "Configures whether or not the local player's 2D elements are hidden"
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)
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default boolean hideLocalPlayer2D()
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{
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return false;
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}
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@ConfigItem(
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position = 7,
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keyName = "hideNPCs",
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name = "Hide NPCs",
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description = "Configures whether or not NPCs are hidden"
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)
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default boolean hideNPCs()
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{
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return true;
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}
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@ConfigItem(
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position = 8,
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keyName = "hideNPCs2D",
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name = "Hide NPCs 2D",
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description = "Configures whether or not NPCs 2D elements are hidden"
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)
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default boolean hideNPCs2D()
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{
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return true;
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}
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@ConfigItem(
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position = 9,
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keyName = "hideAttackers",
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name = "Hide Attackers",
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description = "Configures whether or not NPCs/players attacking you are hidden"
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)
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default boolean hideAttackers()
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{
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return false;
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}
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@ConfigItem(
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position = 10,
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keyName = "hideProjectiles",
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name = "Hide Projectiles",
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description = "Configures whether or not projectiles are hidden"
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)
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default boolean hideProjectiles()
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{
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return false;
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}
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}
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@@ -0,0 +1,109 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.entityhider;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.events.ConfigChanged;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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@PluginDescriptor(
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name = "Entity Hider",
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enabledByDefault = false
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)
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public class EntityHiderPlugin extends Plugin
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{
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@Inject
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private Client client;
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@Inject
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private EntityHiderConfig config;
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@Provides
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EntityHiderConfig provideConfig(ConfigManager configManager)
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{
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return configManager.getConfig(EntityHiderConfig.class);
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}
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@Override
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protected void startUp()
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{
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updateConfig();
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}
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@Subscribe
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public void onConfigChanged(ConfigChanged e)
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{
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updateConfig();
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}
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private void updateConfig()
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{
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client.setIsHidingEntities(true);
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client.setPlayersHidden(config.hidePlayers());
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client.setPlayersHidden2D(config.hidePlayers2D());
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client.setFriendsHidden(config.hideFriends());
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client.setClanMatesHidden(config.hideClanMates());
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client.setLocalPlayerHidden(config.hideLocalPlayer());
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client.setLocalPlayerHidden2D(config.hideLocalPlayer2D());
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client.setNPCsHidden(config.hideNPCs());
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client.setNPCsHidden2D(config.hideNPCs2D());
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client.setAttackersHidden(config.hideAttackers());
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client.setProjectilesHidden(config.hideProjectiles());
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}
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@Override
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protected void shutDown() throws Exception
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{
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client.setIsHidingEntities(false);
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client.setPlayersHidden(false);
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client.setPlayersHidden2D(false);
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client.setFriendsHidden(false);
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client.setClanMatesHidden(false);
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client.setLocalPlayerHidden(false);
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client.setLocalPlayerHidden2D(false);
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client.setNPCsHidden(false);
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client.setNPCsHidden2D(false);
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client.setAttackersHidden(false);
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client.setProjectilesHidden(false);
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}
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}
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@@ -0,0 +1,143 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.rs.api.RSClient;
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@Mixin(RSClient.class)
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public abstract class EntityHiderBridgeMixin implements RSClient
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{
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@Inject
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public static boolean isHidingEntities;
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@Inject
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public static boolean hidePlayers;
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@Inject
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public static boolean hidePlayers2D;
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@Inject
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public static boolean hideFriends;
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@Inject
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public static boolean hideClanMates;
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@Inject
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public static boolean hideLocalPlayer;
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@Inject
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public static boolean hideLocalPlayer2D;
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@Inject
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public static boolean hideNPCs;
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@Inject
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public static boolean hideNPCs2D;
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@Inject
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public static boolean hideAttackers;
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@Inject
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public static boolean hideProjectiles;
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@Inject
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@Override
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public void setIsHidingEntities(boolean state)
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{
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isHidingEntities = state;
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}
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@Inject
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@Override
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public void setPlayersHidden(boolean state)
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{
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hidePlayers = state;
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}
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@Inject
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@Override
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public void setPlayersHidden2D(boolean state)
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{
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hidePlayers2D = state;
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}
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@Inject
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@Override
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public void setFriendsHidden(boolean state)
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{
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hideFriends = state;
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}
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@Inject
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@Override
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public void setClanMatesHidden(boolean state)
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{
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hideClanMates = state;
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}
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@Inject
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@Override
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public void setLocalPlayerHidden(boolean state)
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{
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hideLocalPlayer = state;
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}
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@Inject
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@Override
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public void setLocalPlayerHidden2D(boolean state)
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{
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hideLocalPlayer2D = state;
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}
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@Inject
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@Override
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public void setNPCsHidden(boolean state)
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{
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hideNPCs = state;
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}
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@Inject
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@Override
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public void setNPCsHidden2D(boolean state)
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{
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hideNPCs2D = state;
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}
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@Inject
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@Override
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public void setAttackersHidden(boolean state)
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{
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hideAttackers = state;
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}
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@Inject
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@Override
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public void setProjectilesHidden(boolean state)
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{
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hideProjectiles = state;
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}
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}
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@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.mixins;
|
||||
|
||||
import net.runelite.api.mixins.Copy;
|
||||
import net.runelite.api.mixins.Inject;
|
||||
import net.runelite.api.mixins.Mixin;
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||||
import net.runelite.api.mixins.Replace;
|
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import net.runelite.api.mixins.Shadow;
|
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import net.runelite.rs.api.RSActor;
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import net.runelite.rs.api.RSClient;
|
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import net.runelite.rs.api.RSNPC;
|
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import net.runelite.rs.api.RSPlayer;
|
||||
import net.runelite.rs.api.RSProjectile;
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import net.runelite.rs.api.RSRegion;
|
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import net.runelite.rs.api.RSRenderable;
|
||||
|
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@Mixin(RSRegion.class)
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public abstract class EntityHiderMixin implements RSRegion
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{
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@Shadow("clientInstance")
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private static RSClient client;
|
||||
|
||||
@Shadow("isHidingEntities")
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private static boolean isHidingEntities;
|
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|
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@Shadow("hidePlayers")
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private static boolean hidePlayers;
|
||||
|
||||
@Shadow("hidePlayers2D")
|
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private static boolean hidePlayers2D;
|
||||
|
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@Shadow("hideFriends")
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private static boolean hideFriends;
|
||||
|
||||
@Shadow("hideClanMates")
|
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private static boolean hideClanMates;
|
||||
|
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@Shadow("hideLocalPlayer")
|
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private static boolean hideLocalPlayer;
|
||||
|
||||
@Shadow("hideLocalPlayer2D")
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||||
private static boolean hideLocalPlayer2D;
|
||||
|
||||
@Shadow("hideNPCs")
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||||
private static boolean hideNPCs;
|
||||
|
||||
@Shadow("hideNPCs2D")
|
||||
private static boolean hideNPCs2D;
|
||||
|
||||
@Shadow("hideAttackers")
|
||||
private static boolean hideAttackers;
|
||||
|
||||
@Shadow("hideProjectiles")
|
||||
private static boolean hideProjectiles;
|
||||
|
||||
@Copy("addEntityMarker")
|
||||
abstract boolean addEntityMarker(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, RSRenderable renderable, int var10, boolean var11, int var12, int var13);
|
||||
|
||||
@Replace("addEntityMarker")
|
||||
boolean rl$addEntityMarker(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, RSRenderable renderable, int var10, boolean var11, int var12, int var13)
|
||||
{
|
||||
return shouldDraw(renderable, false) && addEntityMarker(var1, var2, var3, var4, var5, var6, var7, var8, renderable, var10, var11, var12, var13);
|
||||
}
|
||||
|
||||
@Copy("draw2DExtras")
|
||||
private static void draw2DExtras(RSActor actor, int var1, int var2, int var3, int var4, int var5)
|
||||
{
|
||||
throw new RuntimeException();
|
||||
}
|
||||
|
||||
@Replace("draw2DExtras")
|
||||
private static void rl$draw2DExtras(RSActor actor, int var1, int var2, int var3, int var4, int var5)
|
||||
{
|
||||
if (shouldDraw(actor, true))
|
||||
{
|
||||
draw2DExtras(actor, var1, var2, var3, var4, var5);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject
|
||||
private static boolean shouldDraw(Object renderable, boolean drawingUI)
|
||||
{
|
||||
if (!isHidingEntities)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (renderable instanceof RSPlayer)
|
||||
{
|
||||
boolean local = drawingUI ? hideLocalPlayer2D : hideLocalPlayer;
|
||||
boolean other = drawingUI ? hidePlayers2D : hidePlayers;
|
||||
|
||||
if (renderable == client.getLocalPlayer() ? local : other)
|
||||
{
|
||||
RSPlayer player = (RSPlayer) renderable;
|
||||
|
||||
if (!hideAttackers)
|
||||
{
|
||||
if (player.getInteracting() == client.getLocalPlayer())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return (!hideFriends && player.isFriend()) || (!hideClanMates && player.isClanMember());
|
||||
}
|
||||
}
|
||||
else if (renderable instanceof RSNPC)
|
||||
{
|
||||
RSNPC npc = (RSNPC) renderable;
|
||||
|
||||
if (!hideAttackers)
|
||||
{
|
||||
if (npc.getInteracting() == client.getLocalPlayer())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return drawingUI ? !hideNPCs2D : !hideNPCs;
|
||||
}
|
||||
else if (renderable instanceof RSProjectile)
|
||||
{
|
||||
return !hideProjectiles;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user