Add entity hider plugin

This commit is contained in:
Lotto
2018-04-25 00:24:56 +02:00
committed by Adam
parent eaa970a8d9
commit 6c21b2e21b
5 changed files with 574 additions and 0 deletions

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/*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.entityhider;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
@ConfigGroup(
keyName = "entityhider",
name = "Entity Hider",
description = "Hides various entities such as players and NPCs"
)
public interface EntityHiderConfig extends Config
{
@ConfigItem(
position = 1,
keyName = "hidePlayers",
name = "Hide Players",
description = "Configures whether or not players are hidden"
)
default boolean hidePlayers()
{
return true;
}
@ConfigItem(
position = 2,
keyName = "hidePlayers2D",
name = "Hide Players 2D",
description = "Configures whether or not players 2D elements are hidden"
)
default boolean hidePlayers2D()
{
return true;
}
@ConfigItem(
position = 3,
keyName = "hideFriends",
name = "Hide Friends",
description = "Configures whether or not friends are hidden"
)
default boolean hideFriends()
{
return false;
}
@ConfigItem(
position = 4,
keyName = "hideClanMates",
name = "Hide Clan Mates",
description = "Configures whether or not clan mates are hidden"
)
default boolean hideClanMates()
{
return false;
}
@ConfigItem(
position = 5,
keyName = "hideLocalPlayer",
name = "Hide Local Player",
description = "Configures whether or not the local player is hidden"
)
default boolean hideLocalPlayer()
{
return false;
}
@ConfigItem(
position = 6,
keyName = "hideLocalPlayer2D",
name = "Hide Local Player 2D",
description = "Configures whether or not the local player's 2D elements are hidden"
)
default boolean hideLocalPlayer2D()
{
return false;
}
@ConfigItem(
position = 7,
keyName = "hideNPCs",
name = "Hide NPCs",
description = "Configures whether or not NPCs are hidden"
)
default boolean hideNPCs()
{
return true;
}
@ConfigItem(
position = 8,
keyName = "hideNPCs2D",
name = "Hide NPCs 2D",
description = "Configures whether or not NPCs 2D elements are hidden"
)
default boolean hideNPCs2D()
{
return true;
}
@ConfigItem(
position = 9,
keyName = "hideAttackers",
name = "Hide Attackers",
description = "Configures whether or not NPCs/players attacking you are hidden"
)
default boolean hideAttackers()
{
return false;
}
@ConfigItem(
position = 10,
keyName = "hideProjectiles",
name = "Hide Projectiles",
description = "Configures whether or not projectiles are hidden"
)
default boolean hideProjectiles()
{
return false;
}
}

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/*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.entityhider;
import com.google.common.eventbus.Subscribe;
import com.google.inject.Provides;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.events.ConfigChanged;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
@PluginDescriptor(
name = "Entity Hider",
enabledByDefault = false
)
public class EntityHiderPlugin extends Plugin
{
@Inject
private Client client;
@Inject
private EntityHiderConfig config;
@Provides
EntityHiderConfig provideConfig(ConfigManager configManager)
{
return configManager.getConfig(EntityHiderConfig.class);
}
@Override
protected void startUp()
{
updateConfig();
}
@Subscribe
public void onConfigChanged(ConfigChanged e)
{
updateConfig();
}
private void updateConfig()
{
client.setIsHidingEntities(true);
client.setPlayersHidden(config.hidePlayers());
client.setPlayersHidden2D(config.hidePlayers2D());
client.setFriendsHidden(config.hideFriends());
client.setClanMatesHidden(config.hideClanMates());
client.setLocalPlayerHidden(config.hideLocalPlayer());
client.setLocalPlayerHidden2D(config.hideLocalPlayer2D());
client.setNPCsHidden(config.hideNPCs());
client.setNPCsHidden2D(config.hideNPCs2D());
client.setAttackersHidden(config.hideAttackers());
client.setProjectilesHidden(config.hideProjectiles());
}
@Override
protected void shutDown() throws Exception
{
client.setIsHidingEntities(false);
client.setPlayersHidden(false);
client.setPlayersHidden2D(false);
client.setFriendsHidden(false);
client.setClanMatesHidden(false);
client.setLocalPlayerHidden(false);
client.setLocalPlayerHidden2D(false);
client.setNPCsHidden(false);
client.setNPCsHidden2D(false);
client.setAttackersHidden(false);
client.setProjectilesHidden(false);
}
}