gpu: fix MSAA white pixels
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@@ -31,7 +31,7 @@ uniform float smoothBanding;
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uniform vec4 fogColor;
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uniform vec4 fogColor;
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in vec4 Color;
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in vec4 Color;
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in float fHsl;
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centroid in float fHsl;
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in vec4 fUv;
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in vec4 fUv;
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in float fogAmount;
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in float fogAmount;
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@@ -52,7 +52,7 @@ in vec4 vUv[];
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in float vFogAmount[];
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in float vFogAmount[];
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out vec4 Color;
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out vec4 Color;
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out float fHsl;
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centroid out float fHsl;
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out vec4 fUv;
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out vec4 fUv;
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out float fogAmount;
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out float fogAmount;
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