gpu: fix MSAA white pixels
This commit is contained in:
@@ -31,7 +31,7 @@ uniform float smoothBanding;
|
||||
uniform vec4 fogColor;
|
||||
|
||||
in vec4 Color;
|
||||
in float fHsl;
|
||||
centroid in float fHsl;
|
||||
in vec4 fUv;
|
||||
in float fogAmount;
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ in vec4 vUv[];
|
||||
in float vFogAmount[];
|
||||
|
||||
out vec4 Color;
|
||||
out float fHsl;
|
||||
centroid out float fHsl;
|
||||
out vec4 fUv;
|
||||
out float fogAmount;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user