game: Remove isDying block on transforming NPCs
These have been fixed in an internal change.
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@@ -76,10 +76,7 @@ public class NpcUtil
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case NpcID.SMALL_LIZARD:
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case NpcID.SMALL_LIZARD:
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case NpcID.SMALL_LIZARD_463:
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case NpcID.SMALL_LIZARD_463:
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case NpcID.GROWTHLING:
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case NpcID.GROWTHLING:
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case NpcID.KALPHITE_QUEEN_963:
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case NpcID.KALPHITE_QUEEN_963: // KQ's first form sometimes regenerates 1hp after reaching 0hp, thus not dying
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case NpcID.KALPHITE_QUEEN_965:
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case NpcID.VETION:
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case NpcID.VETION_REBORN:
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return false;
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return false;
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default:
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default:
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return npc.isDead();
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return npc.isDead();
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