From 6b68ba98069d72ccef8172e763ceb3c4a344d12a Mon Sep 17 00:00:00 2001 From: Jordan Atwood Date: Sat, 18 Jun 2022 22:35:34 -0700 Subject: [PATCH] game: Remove isDying block on transforming NPCs These have been fixed in an internal change. --- .../src/main/java/net/runelite/client/game/NpcUtil.java | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/game/NpcUtil.java b/runelite-client/src/main/java/net/runelite/client/game/NpcUtil.java index 1e0482d44f..b3d6aa54a2 100644 --- a/runelite-client/src/main/java/net/runelite/client/game/NpcUtil.java +++ b/runelite-client/src/main/java/net/runelite/client/game/NpcUtil.java @@ -76,10 +76,7 @@ public class NpcUtil case NpcID.SMALL_LIZARD: case NpcID.SMALL_LIZARD_463: case NpcID.GROWTHLING: - case NpcID.KALPHITE_QUEEN_963: - case NpcID.KALPHITE_QUEEN_965: - case NpcID.VETION: - case NpcID.VETION_REBORN: + case NpcID.KALPHITE_QUEEN_963: // KQ's first form sometimes regenerates 1hp after reaching 0hp, thus not dying return false; default: return npc.isDead();