hooks: use monotonic clock for main loop tasks
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@@ -42,7 +42,6 @@ import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.BufferProvider;
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import net.runelite.api.Client;
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import net.runelite.api.Constants;
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import net.runelite.api.MainBufferProvider;
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import net.runelite.api.NullItemID;
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import net.runelite.api.RenderOverview;
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@@ -75,6 +74,7 @@ import net.runelite.client.ui.overlay.OverlayManager;
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import net.runelite.client.ui.overlay.OverlayRenderer;
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import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
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import net.runelite.client.util.DeferredEventBus;
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import net.runelite.client.util.RSTimeUnit;
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/**
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* This class contains field required for mixins and runelite hooks to work.
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@@ -85,7 +85,7 @@ import net.runelite.client.util.DeferredEventBus;
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@Slf4j
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public class Hooks implements Callbacks
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{
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private static final long CHECK = Constants.GAME_TICK_LENGTH; // ms - how often to run checks
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private static final long CHECK = RSTimeUnit.GAME_TICKS.getDuration().toNanos(); // ns - how often to run checks
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private static final Injector injector = RuneLite.getInjector();
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private static final Client client = injector.getInstance(Client.class);
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@@ -192,7 +192,7 @@ public class Hooks implements Callbacks
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clientThread.invoke();
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long now = System.currentTimeMillis();
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long now = System.nanoTime();
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if (now - lastCheck < CHECK)
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{
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