Merge pull request #538 from UniquePassive/low-detail-fix
Low memory mode audio fix
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@@ -396,8 +396,8 @@ public abstract class RSClientMixin implements RSClient
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{
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{
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setLowMemory(lowMemory);
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setLowMemory(lowMemory);
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setRegionLowMemory(lowMemory);
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setRegionLowMemory(lowMemory);
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setHighMemory(!lowMemory);
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setAudioHighMemory(true);
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setOcLowDetail(lowMemory);
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setObjectCompositionLowDetail(lowMemory);
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}
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}
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@Inject
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@Inject
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@@ -407,11 +407,11 @@ public interface RSClient extends RSGameEngine, Client
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@Import("regionLowMemory")
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@Import("regionLowMemory")
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void setRegionLowMemory(boolean lowMemory);
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void setRegionLowMemory(boolean lowMemory);
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@Import("highMemory")
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@Import("audioHighMemory")
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void setHighMemory(boolean highMemory);
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void setAudioHighMemory(boolean highMemory);
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@Import("ocLowDetail")
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@Import("objectCompositionLowDetail")
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void setOcLowDetail(boolean lowDetail);
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void setObjectCompositionLowDetail(boolean lowDetail);
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@Construct
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@Construct
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RSItem createItem();
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RSItem createItem();
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