client: fix world hopper not populating worlds on startup and when refreshed
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2019, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.events;
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import lombok.Value;
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import net.runelite.http.api.worlds.WorldResult;
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/**
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* Fired when the @{link net.runelite.client.game.WorldService} refreshes the world list
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*/
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@Value
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public class WorldsFetch
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{
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private final WorldResult worldResult;
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}
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@@ -37,6 +37,8 @@ import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.client.eventbus.EventBus;
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import net.runelite.client.events.WorldsFetch;
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import net.runelite.client.util.RunnableExceptionLogger;
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import net.runelite.http.api.worlds.World;
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import net.runelite.http.api.worlds.WorldClient;
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@@ -51,16 +53,19 @@ public class WorldService
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private final Client client;
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private final ScheduledExecutorService scheduledExecutorService;
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private final WorldClient worldClient;
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private final EventBus eventBus;
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private final CompletableFuture<WorldResult> firstRunFuture = new CompletableFuture<>();
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private WorldResult worlds;
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@Inject
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private WorldService(Client client, ScheduledExecutorService scheduledExecutorService, WorldClient worldClient)
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private WorldService(Client client, ScheduledExecutorService scheduledExecutorService, WorldClient worldClient,
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EventBus eventBus)
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{
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this.client = client;
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this.scheduledExecutorService = scheduledExecutorService;
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this.worldClient = worldClient;
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this.eventBus = eventBus;
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scheduledExecutorService.scheduleWithFixedDelay(RunnableExceptionLogger.wrap(this::tick), 0, WORLD_FETCH_TIMER, TimeUnit.MINUTES);
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}
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@@ -89,6 +94,7 @@ public class WorldService
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WorldResult worldResult = worldClient.lookupWorlds();
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worldResult.getWorlds().sort(Comparator.comparingInt(World::getId));
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worlds = worldResult;
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eventBus.post(new WorldsFetch(worldResult));
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}
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catch (IOException ex)
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{
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@@ -74,6 +74,7 @@ import net.runelite.client.chat.QueuedMessage;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.events.ConfigChanged;
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import net.runelite.client.events.WorldsFetch;
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import net.runelite.client.game.WorldService;
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import net.runelite.client.input.KeyManager;
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import net.runelite.client.plugins.Plugin;
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@@ -222,6 +223,9 @@ public class WorldHopperPlugin extends Plugin
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// Give some initial delay - this won't run until after pingInitialWorlds finishes from tick() anyway
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pingFuture = hopperExecutorService.scheduleWithFixedDelay(this::pingNextWorld, 15, 3, TimeUnit.SECONDS);
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currPingFuture = hopperExecutorService.scheduleWithFixedDelay(this::pingCurrentWorld, 15, 1, TimeUnit.SECONDS);
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// populate initial world list
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updateList();
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}
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@Override
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@@ -475,6 +479,12 @@ public class WorldHopperPlugin extends Plugin
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worldService.refresh();
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}
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@Subscribe
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public void onWorldsFetch(WorldsFetch worldsFetch)
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{
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updateList();
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}
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/**
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* This method ONLY updates the list's UI, not the actual world list and data it displays.
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*/
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