agility plugin: remove duplicate gamestate event
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@@ -35,7 +35,6 @@ import javax.inject.Inject;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import static net.runelite.api.Skill.AGILITY;
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import static net.runelite.api.Skill.AGILITY;
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import net.runelite.api.Tile;
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import net.runelite.api.Tile;
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import net.runelite.api.TileObject;
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import net.runelite.api.TileObject;
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@@ -112,6 +111,10 @@ public class AgilityPlugin extends Plugin
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case HOPPING:
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case HOPPING:
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case LOGIN_SCREEN:
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case LOGIN_SCREEN:
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session = null;
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session = null;
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break;
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case LOADING:
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obstacles.clear();
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break;
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}
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}
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}
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}
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@@ -231,14 +234,4 @@ public class AgilityPlugin extends Plugin
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obstacles.put(newObject, tile);
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obstacles.put(newObject, tile);
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}
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}
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}
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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{
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if (event.getGameState() == GameState.LOADING)
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{
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obstacles.clear();
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}
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}
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}
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}
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