verticies -> vertices everywhere
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@@ -407,7 +407,7 @@ public class ModelViewer
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y *= TILE_SCALE;
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/*
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Split into two triangles with verticies
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Split into two triangles with vertices
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x,y,z1 x+1,y,z2 x,y+1,z3
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x,y+1,z3 x+1,y,z2 x+1,y+1,z4
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