only draw fps when we have an x value for the xp orb
This commit is contained in:
@@ -75,6 +75,10 @@ public class FPSOverlay extends Overlay
|
|||||||
}
|
}
|
||||||
|
|
||||||
Rectangle2D bounds = xpOrb.getBounds().getBounds2D();
|
Rectangle2D bounds = xpOrb.getBounds().getBounds2D();
|
||||||
|
if (bounds.getX() <= 0)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
int x = (int) (bounds.getX() + ((bounds.getWidth() / 2) - (fm.stringWidth(str) / 2)));
|
int x = (int) (bounds.getX() + ((bounds.getWidth() / 2) - (fm.stringWidth(str) / 2)));
|
||||||
int y = (int) (bounds.getY() - (fm.getHeight() / 2));
|
int y = (int) (bounds.getY() - (fm.getHeight() / 2));
|
||||||
|
|||||||
Reference in New Issue
Block a user