fix xp globe drawing on start screen and only draw once actual xp gained not logon events

This commit is contained in:
Steve
2017-06-23 18:14:18 +01:00
committed by Adam
parent a028738f3d
commit 417927edc9
3 changed files with 14 additions and 14 deletions

View File

@@ -38,13 +38,12 @@ public class XpGlobe
private Instant time;
private double skillProgressRadius;
public XpGlobe(Skill skill, int currentXp, int currentLevel, int goalXp, Instant time)
public XpGlobe(Skill skill, int currentXp, int currentLevel, int goalXp)
{
this.skill = skill;
this.currentXp = currentXp;
this.currentLevel = currentLevel;
this.goalXp = goalXp;
this.time = time;
}
public Skill getSkill()

View File

@@ -105,13 +105,14 @@ public class XpGlobes extends Plugin
cachedGlobe.setGoalXp(goalXp);
cachedGlobe.setTime(Instant.now());
cachedGlobe.setSkillProgressRadius(startingXp, currentXp, goalXp);
this.addXpGlobe(globeCache[skillIdx], MAXIMUM_SHOWN_GLOBES);
}
else
{
globeCache[skillIdx] = new XpGlobe(skill, currentXp, currentLevel, goalXp, Instant.now());
//dont draw non cached globes, this is triggered on login to setup all of the initial values
globeCache[skillIdx] = new XpGlobe(skill, currentXp, currentLevel, goalXp);
}
this.addXpGlobe(globeCache[skillIdx], MAXIMUM_SHOWN_GLOBES);
}
public List<XpGlobe> getXpGlobes()

View File

@@ -84,20 +84,20 @@ public class XpGlobesOverlay extends Overlay
return null;
}
//check the width of the client if we can draw properly
int clientWidth = client.isResized() ? client.getClientWidth() : client.getViewportHeight();
if (clientWidth <= 0)
{
return null;
}
int queueSize = plugin.getXpGlobesSize();
if (queueSize > 0)
{
List<XpGlobe> xpChangedQueue = plugin.getXpGlobes();
int markersLength = (queueSize * (DEFAULT_CIRCLE_WIDTH)) + ((MINIMUM_STEP_WIDTH - DEFAULT_CIRCLE_WIDTH) * (queueSize - 1));
int startDrawX;
if (client.isResized())
{
startDrawX = (client.getClientWidth() - markersLength) / 2;
}
else
{
startDrawX = (client.getViewportHeight() - markersLength) / 2;
}
int startDrawX = (clientWidth - markersLength) / 2;
for (XpGlobe xpGlobe : xpChangedQueue)
{
renderProgressCircle(graphics, xpGlobe, startDrawX, DEFAULT_START_Y);