raids: Null checks

This commit is contained in:
sdburns1998
2019-07-07 18:07:20 +02:00
parent ae438912b7
commit 605fe3a4fb

View File

@@ -33,6 +33,7 @@ import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import javax.inject.Inject;
import javax.inject.Singleton;
@@ -177,7 +178,7 @@ public class RaidsOverlay extends Overlay
case COMBAT:
combatCount++;
roomName = room.getBoss().getName();
switch (RaidRoom.Boss.fromString(roomName))
switch (Objects.requireNonNull(RaidRoom.Boss.fromString(roomName)))
{
case VANGUARDS:
vanguards = true;
@@ -189,7 +190,7 @@ public class RaidsOverlay extends Overlay
break;
case PUZZLE:
roomName = room.getPuzzle().getName();
switch (RaidRoom.Puzzle.fromString(roomName))
switch (Objects.requireNonNull(RaidRoom.Puzzle.fromString(roomName)))
{
case CRABS:
crabs = true;