Merge pull request #1315 from MagicfTail/Potions
Fixes saradomin brews, adds raids combat potions, small fix to Zamorak brew
This commit is contained in:
@@ -0,0 +1,51 @@
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/*
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* Copyright (c) 2016-2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.itemstats;
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import net.runelite.client.plugins.itemstats.delta.DeltaCalculator;
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import net.runelite.client.plugins.itemstats.stats.Stat;
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import net.runelite.api.Client;
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/**
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* A stat boost using the current boosted (or drained) stat.
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*/
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public class BoostedStatBoost extends StatBoost
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{
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private final DeltaCalculator deltaCalculator;
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public BoostedStatBoost(Stat stat, boolean boost, DeltaCalculator deltaCalculator)
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{
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super(stat, boost);
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this.deltaCalculator = deltaCalculator;
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}
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@Override
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public int heals(Client client)
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{
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int value = getStat().getValue(client);
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return deltaCalculator.calculateDelta(value);
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}
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}
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@@ -36,6 +36,7 @@ import static net.runelite.client.plugins.itemstats.Builders.*;
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import static net.runelite.client.plugins.itemstats.stats.Stats.*;
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import net.runelite.client.plugins.itemstats.food.Anglerfish;
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import net.runelite.client.plugins.itemstats.potions.PrayerPotion;
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import net.runelite.client.plugins.itemstats.potions.SaradominBrew;
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@Singleton
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@Slf4j
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@@ -123,11 +124,10 @@ public class ItemStatChanges
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add(boost(DEFENCE, perc(.15, 5)), SUPER_DEFENCE1, SUPER_DEFENCE2, SUPER_DEFENCE3, SUPER_DEFENCE4);
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add(boost(MAGIC, 3), MAGIC_ESSENCE1, MAGIC_ESSENCE2, MAGIC_ESSENCE3, MAGIC_ESSENCE4);
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add(combo(3, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5))), SUPER_COMBAT_POTION1, SUPER_COMBAT_POTION2, SUPER_COMBAT_POTION3, SUPER_COMBAT_POTION4);
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add(combo(3, boost(ATTACK, perc(.20, 2)), boost(STRENGTH, perc(.12, 2)), heal(PRAYER, perc(.10, 0)), heal(DEFENCE, perc(.10, -2)), heal(HITPOINTS, perc(.12, 0))), ZAMORAK_BREW1, ZAMORAK_BREW2, ZAMORAK_BREW3, ZAMORAK_BREW4);
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add(combo(2, boost(HITPOINTS, perc(.15, 2)), boost(DEFENCE, perc(.20, 2)), heal(ATTACK, perc(.10, -2)), heal(RANGED, perc(.10, -2)), heal(MAGIC, perc(.10, -2))), SARADOMIN_BREW1, SARADOMIN_BREW2, SARADOMIN_BREW3, SARADOMIN_BREW4);
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add(combo(3, boost(ATTACK, perc(.20, 2)), boost(STRENGTH, perc(.12, 2)), heal(PRAYER, perc(.10, 0)), heal(DEFENCE, perc(.10, -2)), heal(HITPOINTS, perc(-.12, 0))), ZAMORAK_BREW1, ZAMORAK_BREW2, ZAMORAK_BREW3, ZAMORAK_BREW4);
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add(new SaradominBrew(0.15, 0.2, 0.1, 2), SARADOMIN_BREW1, SARADOMIN_BREW2, SARADOMIN_BREW3, SARADOMIN_BREW4);
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add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
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add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
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add(combo(5, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
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// Recovery potions
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add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4);
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@@ -138,6 +138,24 @@ public class ItemStatChanges
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add(new SuperRestore(9), SANFEW_SERUM1, SANFEW_SERUM2, SANFEW_SERUM3, SANFEW_SERUM4);
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add(heal(RUN_ENERGY, 20), STAMINA_POTION1, STAMINA_POTION2, STAMINA_POTION3, STAMINA_POTION4);
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//Raids potions (+)
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add(combo(5, boost(ATTACK, perc(.16, 6)), boost(STRENGTH, perc(.16, 6)), boost(DEFENCE, perc(.16, 6)), boost(RANGED, perc(.16, 6)), boost(MAGIC, perc(.16, 6)), heal(HITPOINTS, -50)), OVERLOAD_1_20993, OVERLOAD_2_20994, OVERLOAD_3_20995, OVERLOAD_4_20996);
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add(combo(3, boost(ATTACK, perc(.16, 6)), boost(STRENGTH, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), ELDER_1_20921, ELDER_2_20922, ELDER_3_20923, ELDER_4_20924);
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add(combo(2, boost(RANGED, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), TWISTED_1_20933, TWISTED_2_20934, TWISTED_3_20935, TWISTED_4_20936);
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add(combo(2, boost(MAGIC, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), KODAI_1_20945, KODAI_2_20946, KODAI_3_20947, KODAI_4_20948);
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//Raids potions
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add(combo(5, boost(ATTACK, perc(.13, 5)), boost(STRENGTH, perc(.13, 5)), boost(DEFENCE, perc(.13, 5)), boost(RANGED, perc(.13, 5)), boost(MAGIC, perc(.13, 5)), heal(HITPOINTS, -50)), OVERLOAD_1_20989, OVERLOAD_2_20990, OVERLOAD_3_20991, OVERLOAD_4_20992);
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add(combo(3, boost(ATTACK, perc(.13, 5)), boost(STRENGTH, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), ELDER_POTION_1, ELDER_POTION_2, ELDER_POTION_3, ELDER_POTION_4);
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add(combo(2, boost(RANGED, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), TWISTED_POTION_1, TWISTED_POTION_2, TWISTED_POTION_3, TWISTED_POTION_4);
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add(combo(2, boost(MAGIC, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), KODAI_POTION_1, KODAI_POTION_2, KODAI_POTION_3, KODAI_POTION_4);
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//Raids potions (-)
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add(combo(5, boost(ATTACK, perc(.10, 4)), boost(STRENGTH, perc(.10, 4)), boost(DEFENCE, perc(.10, 4)), boost(RANGED, perc(.10, 4)), boost(MAGIC, perc(.10, 4)), heal(HITPOINTS, -50)), OVERLOAD_1_20985, OVERLOAD_2_20986, OVERLOAD_3_20987, OVERLOAD_4_20988);
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add(combo(3, boost(ATTACK, perc(.10, 4)), boost(STRENGTH, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), ELDER_1, ELDER_2, ELDER_3, ELDER_4);
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add(combo(3, boost(RANGED, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), TWISTED_1, TWISTED_2, TWISTED_3, TWISTED_4);
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add(combo(3, boost(MAGIC, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), KODAI_1, KODAI_2, KODAI_3, KODAI_4);
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// Skill potions
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add(boost(AGILITY, 3), AGILITY_POTION1, AGILITY_POTION2, AGILITY_POTION3, AGILITY_POTION4);
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add(boost(FISHING, 3), FISHING_POTION1, FISHING_POTION2, FISHING_POTION3, FISHING_POTION4);
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@@ -28,6 +28,9 @@ import net.runelite.client.plugins.itemstats.delta.DeltaCalculator;
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import net.runelite.client.plugins.itemstats.stats.Stat;
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import net.runelite.api.Client;
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/**
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* A stat boost using the real stat level. Eg, non-boosted.
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*/
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public class SimpleStatBoost extends StatBoost
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{
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private final DeltaCalculator deltaCalculator;
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@@ -0,0 +1,78 @@
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/*
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* Copyright (c) 2016-2018, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.itemstats.potions;
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import java.util.Comparator;
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import java.util.stream.Stream;
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import lombok.RequiredArgsConstructor;
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import net.runelite.api.Client;
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import static net.runelite.client.plugins.itemstats.Builders.perc;
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import net.runelite.client.plugins.itemstats.Effect;
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import net.runelite.client.plugins.itemstats.SimpleStatBoost;
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import net.runelite.client.plugins.itemstats.BoostedStatBoost;
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import net.runelite.client.plugins.itemstats.stats.Stat;
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import net.runelite.client.plugins.itemstats.StatChange;
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import static net.runelite.client.plugins.itemstats.stats.Stats.*;
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import net.runelite.client.plugins.itemstats.StatsChanges;
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@RequiredArgsConstructor
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public class SaradominBrew implements Effect
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{
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private static final Stat[] saradominBrewStats = new Stat[]
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{
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ATTACK, STRENGTH, RANGED, MAGIC
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};
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private final double percH; //percentage heal
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private final double percD; //percentage defence boost
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private final double percSD; //percentage stat drain
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private final int delta;
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@Override
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public StatsChanges calculate(Client client)
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{
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StatsChanges changes = new StatsChanges(0);
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SimpleStatBoost hitpoints = new SimpleStatBoost(HITPOINTS, true, perc(percH, delta));
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SimpleStatBoost defence = new SimpleStatBoost(DEFENCE, true, perc(percD, delta));
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BoostedStatBoost calc = new BoostedStatBoost(null, false, perc(percSD, -delta));
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changes.setStatChanges(Stream.concat(
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Stream.of(hitpoints.effect(client)),
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Stream.concat(
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Stream.of(defence.effect(client)),
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Stream.of(saradominBrewStats)
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.filter(stat -> 1 < stat.getValue(client))
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.map(stat ->
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{
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calc.setStat(stat);
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return calc.effect(client);
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})
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)
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).toArray(StatChange[]::new));
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changes.setPositivity(Stream.of(changes.getStatChanges())
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.map(sc -> sc.getPositivity())
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.max(Comparator.comparing(Enum::ordinal)).get());
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return changes;
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}
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}
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