Make Game Notification use the Game message highlight colour
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@@ -47,11 +47,12 @@ import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.GameState;
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import net.runelite.client.chat.ChatColorType;
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import net.runelite.client.chat.ChatMessageBuilder;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.chat.ChatMessageManager;
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import net.runelite.client.chat.QueuedMessage;
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import net.runelite.client.chat.QueuedMessage;
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import net.runelite.client.config.RuneLiteConfig;
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import net.runelite.client.config.RuneLiteConfig;
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import net.runelite.client.ui.ClientUI;
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import net.runelite.client.ui.ClientUI;
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import net.runelite.client.util.ColorUtil;
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import net.runelite.client.util.OSType;
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import net.runelite.client.util.OSType;
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@Singleton
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@Singleton
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@@ -68,7 +69,6 @@ public class Notifier
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// Notifier properties
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// Notifier properties
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private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
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private static final Color FLASH_COLOR = new Color(255, 0, 0, 70);
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private static final int FLASH_DURATION = 2000;
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private static final int FLASH_DURATION = 2000;
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private static final Color MESSAGE_COLOR = Color.RED;
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private final Client client;
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private final Client client;
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private final String appName;
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private final String appName;
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@@ -134,10 +134,15 @@ public class Notifier
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if (runeLiteConfig.enableGameMessageNotification() && client.getGameState() == GameState.LOGGED_IN)
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if (runeLiteConfig.enableGameMessageNotification() && client.getGameState() == GameState.LOGGED_IN)
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{
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{
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final String formattedMessage = new ChatMessageBuilder()
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.append(ChatColorType.HIGHLIGHT)
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.append(message)
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.build();
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chatMessageManager.queue(QueuedMessage.builder()
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chatMessageManager.queue(QueuedMessage.builder()
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.type(ChatMessageType.GAME)
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.type(ChatMessageType.GAME)
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.name(appName)
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.name(appName)
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.value(ColorUtil.wrapWithColorTag(message, MESSAGE_COLOR))
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.runeLiteFormattedMessage(formattedMessage)
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.build());
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.build());
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}
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}
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