defaultworld: always changeWorld on client thread
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@@ -29,7 +29,8 @@ import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.WorldChanged;
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import net.runelite.client.callback.ClientThread;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.events.SessionOpen;
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@@ -51,27 +52,33 @@ public class DefaultWorldPlugin extends Plugin
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@Inject
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private Client client;
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@Inject
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private ClientThread clientThread;
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@Inject
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private DefaultWorldConfig config;
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@Inject
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private WorldService worldService;
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private int worldCache;
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private boolean worldChangeRequired;
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@Override
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protected void startUp() throws Exception
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protected void startUp()
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{
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worldChangeRequired = true;
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applyWorld();
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clientThread.invokeLater(() ->
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{
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if (client.getGameState().getState() < GameState.LOGIN_SCREEN.getState())
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{
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return false;
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}
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applyWorld();
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return true;
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});
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}
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@Override
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protected void shutDown() throws Exception
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protected void shutDown()
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{
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worldChangeRequired = true;
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changeWorld(worldCache);
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}
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@Provides
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@@ -83,29 +90,25 @@ public class DefaultWorldPlugin extends Plugin
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@Subscribe
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public void onSessionOpen(SessionOpen event)
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{
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worldChangeRequired = true;
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applyWorld();
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clientThread.invokeLater(this::applyWorld);
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}
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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public void onWorldChanged(WorldChanged worldChanged)
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{
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if (event.getGameState() == GameState.LOGGED_IN)
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{
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config.lastWorld(client.getWorld());
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}
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applyWorld();
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int world = client.getWorld();
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config.lastWorld(world);
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log.debug("Saving last world {}", world);
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}
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private void changeWorld(int newWorld)
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private void applyWorld()
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{
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if (!worldChangeRequired || client.getGameState() != GameState.LOGIN_SCREEN)
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if (client.getGameState() != GameState.LOGIN_SCREEN)
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{
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return;
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}
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worldChangeRequired = false;
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final int newWorld = config.useLastWorld() ? config.lastWorld() : config.getWorld();
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int correctedWorld = newWorld < 300 ? newWorld + 300 : newWorld;
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// Old School RuneScape worlds start on 301 so don't even bother trying to find lower id ones
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@@ -116,7 +119,6 @@ public class DefaultWorldPlugin extends Plugin
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}
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final WorldResult worldResult = worldService.getWorlds();
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if (worldResult == null)
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{
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log.warn("Failed to lookup worlds.");
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@@ -124,35 +126,21 @@ public class DefaultWorldPlugin extends Plugin
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}
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final World world = worldResult.findWorld(correctedWorld);
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if (world != null)
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{
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final net.runelite.api.World rsWorld = client.createWorld();
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rsWorld.setActivity(world.getActivity());
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rsWorld.setAddress(world.getAddress());
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rsWorld.setId(world.getId());
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rsWorld.setPlayerCount(world.getPlayers());
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rsWorld.setLocation(world.getLocation());
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rsWorld.setTypes(WorldUtil.toWorldTypes(world.getTypes()));
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client.changeWorld(rsWorld);
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log.debug("Applied new world {}", correctedWorld);
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}
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else
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if (world == null)
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{
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log.warn("World {} not found.", correctedWorld);
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}
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}
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private void applyWorld()
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{
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if (worldCache == 0)
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{
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worldCache = client.getWorld();
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log.debug("Stored old world {}", worldCache);
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return;
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}
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final int newWorld = !config.useLastWorld() ? config.getWorld() : config.lastWorld();
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changeWorld(newWorld);
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final net.runelite.api.World rsWorld = client.createWorld();
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rsWorld.setActivity(world.getActivity());
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rsWorld.setAddress(world.getAddress());
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rsWorld.setId(world.getId());
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rsWorld.setPlayerCount(world.getPlayers());
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rsWorld.setLocation(world.getLocation());
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rsWorld.setTypes(WorldUtil.toWorldTypes(world.getTypes()));
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client.changeWorld(rsWorld);
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log.debug("Applied new world {}", correctedWorld);
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}
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}
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