Remove the fight cave plugin
This commit is contained in:
@@ -1,87 +0,0 @@
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.fightcave;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.SpriteID;
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import net.runelite.client.game.SpriteManager;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPriority;
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import net.runelite.client.ui.overlay.components.ComponentConstants;
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import net.runelite.client.ui.overlay.components.ImageComponent;
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import net.runelite.client.ui.overlay.components.PanelComponent;
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public class FightCaveOverlay extends Overlay
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{
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private static final Color NOT_ACTIVATED_BACKGROUND_COLOR = new Color(150, 0, 0, 150);
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private final Client client;
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private final FightCavePlugin plugin;
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private final SpriteManager spriteManager;
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private final PanelComponent imagePanelComponent = new PanelComponent();
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@Inject
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private FightCaveOverlay(Client client, FightCavePlugin plugin, SpriteManager spriteManager)
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{
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setPosition(OverlayPosition.BOTTOM_RIGHT);
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setPriority(OverlayPriority.HIGH);
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this.client = client;
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this.plugin = plugin;
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this.spriteManager = spriteManager;
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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final JadAttack attack = plugin.getAttack();
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if (attack == null)
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{
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return null;
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}
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final BufferedImage prayerImage = getPrayerImage(attack);
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imagePanelComponent.getChildren().clear();
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imagePanelComponent.getChildren().add(new ImageComponent(prayerImage));
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imagePanelComponent.setBackgroundColor(client.isPrayerActive(attack.getPrayer())
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? ComponentConstants.STANDARD_BACKGROUND_COLOR
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: NOT_ACTIVATED_BACKGROUND_COLOR);
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return imagePanelComponent.render(graphics);
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}
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private BufferedImage getPrayerImage(JadAttack attack)
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{
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final int prayerSpriteID = attack == JadAttack.MAGIC ? SpriteID.PRAYER_PROTECT_FROM_MAGIC : SpriteID.PRAYER_PROTECT_FROM_MISSILES;
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return spriteManager.getSprite(prayerSpriteID, 0);
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}
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}
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@@ -1,112 +0,0 @@
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.fightcave;
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import javax.annotation.Nullable;
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import javax.inject.Inject;
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import lombok.AccessLevel;
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import lombok.Getter;
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import net.runelite.api.NPC;
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import net.runelite.api.NpcID;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.ui.overlay.OverlayManager;
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@PluginDescriptor(
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name = "Fight Cave",
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description = "Show what to pray against Jad",
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tags = {"bosses", "combat", "minigame", "overlay", "prayer", "pve", "pvm"}
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)
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public class FightCavePlugin extends Plugin
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{
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@Inject
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private OverlayManager overlayManager;
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@Inject
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private FightCaveOverlay overlay;
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@Getter(AccessLevel.PACKAGE)
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@Nullable
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private JadAttack attack;
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private NPC jad;
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@Override
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protected void startUp() throws Exception
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{
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overlayManager.add(overlay);
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}
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@Override
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protected void shutDown() throws Exception
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{
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overlayManager.remove(overlay);
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jad = null;
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attack = null;
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}
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@Subscribe
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public void onNpcSpawned(final NpcSpawned event)
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{
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final int id = event.getNpc().getId();
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if (id == NpcID.TZTOKJAD || id == NpcID.TZTOKJAD_6506)
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{
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jad = event.getNpc();
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}
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}
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@Subscribe
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public void onNpcDespawned(final NpcDespawned event)
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{
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if (jad == event.getNpc())
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{
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jad = null;
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attack = null;
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}
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}
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@Subscribe
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public void onAnimationChanged(final AnimationChanged event)
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{
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if (event.getActor() != jad)
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{
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return;
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}
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if (jad.getAnimation() == JadAttack.MAGIC.getAnimation())
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{
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attack = JadAttack.MAGIC;
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}
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else if (jad.getAnimation() == JadAttack.RANGE.getAnimation())
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{
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attack = JadAttack.RANGE;
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}
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}
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}
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@@ -1,53 +0,0 @@
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.fightcave;
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import net.runelite.api.AnimationID;
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import net.runelite.api.Prayer;
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public enum JadAttack
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{
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MAGIC(AnimationID.TZTOK_JAD_MAGIC_ATTACK, Prayer.PROTECT_FROM_MAGIC),
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RANGE(AnimationID.TZTOK_JAD_RANGE_ATTACK, Prayer.PROTECT_FROM_MISSILES);
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private final int animation;
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private final Prayer prayer;
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JadAttack(int animation, Prayer prayer)
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{
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this.animation = animation;
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this.prayer = prayer;
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}
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public int getAnimation()
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{
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return animation;
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}
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public Prayer getPrayer()
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{
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return prayer;
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}
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}
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