imp plugin: handle npc changes to imps
The imps in puro-puro will change into imps after spawning as a null npc. Previously this would not track imps unless you happened to walk into visibility of one while it was an imp.
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@@ -34,6 +34,7 @@ import lombok.Getter;
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import net.runelite.api.GameState;
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import net.runelite.api.GameState;
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import net.runelite.api.NPC;
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import net.runelite.api.NPC;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.NpcChanged;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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@@ -97,6 +98,18 @@ public class ImplingsPlugin extends Plugin
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}
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}
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}
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}
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@Subscribe
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public void onNpcChanged(NpcChanged npcCompositionChanged)
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{
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NPC npc = npcCompositionChanged.getNpc();
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Impling impling = Impling.findImpling(npc.getId());
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if (impling != null && !implings.contains(npc))
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{
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implings.add(npc);
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}
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}
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@Subscribe
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@Subscribe
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public void onGameStateChanged(GameStateChanged event)
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public void onGameStateChanged(GameStateChanged event)
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{
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{
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