imp plugin: handle npc changes to imps

The imps in puro-puro will change into imps after spawning as a null
npc. Previously this would not track imps unless you happened to walk
into visibility of one while it was an imp.
This commit is contained in:
Adam
2019-07-11 18:19:25 -04:00
parent f9de6f53fb
commit 5844c7c5de

View File

@@ -34,6 +34,7 @@ import lombok.Getter;
import net.runelite.api.GameState;
import net.runelite.api.NPC;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.NpcChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.NpcSpawned;
import net.runelite.client.config.ConfigManager;
@@ -97,6 +98,18 @@ public class ImplingsPlugin extends Plugin
}
}
@Subscribe
public void onNpcChanged(NpcChanged npcCompositionChanged)
{
NPC npc = npcCompositionChanged.getNpc();
Impling impling = Impling.findImpling(npc.getId());
if (impling != null && !implings.contains(npc))
{
implings.add(npc);
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{