runelite-api: allow running scripts with a widget source
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@@ -1337,11 +1337,21 @@ public interface Client extends GameEngine
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*
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* This method must be ran on the client thread and is not reentrant
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*
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* This method is shorthand for {@code client.createScriptEvent(args).run()}
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*
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* @param args the script id, then any additional arguments to execute the script with
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* @see ScriptID
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*/
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void runScript(Object... args);
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/**
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* Creates a blank ScriptEvent for executing a ClientScript2 script
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*
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* @param args the script id, then any additional arguments to execute the script with
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* @see ScriptID
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*/
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ScriptEvent createScriptEvent(Object ...args);
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/**
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* Checks whether or not there is any active hint arrow.
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*
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@@ -40,13 +40,19 @@ public interface ScriptEvent
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String NAME = "event_opbase";
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/**
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* Gets the widget of the event.
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*
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* @return the widget
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* @see net.runelite.api.widgets.Widget
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* Gets the widget the {@link #WIDGET_ID} and {@link #WIDGET_INDEX} args
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* are substituted with
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*/
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Widget getSource();
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/**
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* Sets the widget the {@link #WIDGET_ID} and {@link #WIDGET_INDEX} args
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* are substituted with. This is useful for running widget listeners
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*
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* @see Widget#getOnLoadListener()
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*/
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ScriptEvent setSource(Widget widget);
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/**
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* Gets the menu index of the event
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*
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@@ -80,4 +86,11 @@ public interface ScriptEvent
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* @return
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*/
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int getTypedKeyChar();
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/**
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* Executes a cs2 script specified by this event
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*
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* This method must be ran on the client thread and is not reentrant
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*/
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void run();
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}
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