runelite-client: add actor death event, use in bosstimer plugin

This commit is contained in:
Adam
2017-06-18 12:57:29 -04:00
parent 60566a7083
commit 54dbe446ed
6 changed files with 217 additions and 63 deletions

View File

@@ -26,6 +26,7 @@ package net.runelite.api;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.util.Objects;
import net.runelite.rs.api.CombatInfo1;
import net.runelite.rs.api.CombatInfo2;
import net.runelite.rs.api.CombatInfoList;
@@ -35,7 +36,7 @@ import net.runelite.rs.api.Node;
public abstract class Actor extends Renderable
{
private Client client;
private final Client client;
private net.runelite.rs.api.Actor actor;
public Actor(Client client, net.runelite.rs.api.Actor actor)
@@ -46,6 +47,37 @@ public abstract class Actor extends Renderable
this.actor = actor;
}
@Override
public int hashCode()
{
int hash = 5;
hash = 47 * hash + Objects.hashCode(this.client);
return hash;
}
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
if (obj == null)
{
return false;
}
if (getClass() != obj.getClass())
{
return false;
}
final Actor other = (Actor) obj;
if (!Objects.equals(this.client, other.client))
{
return false;
}
return true;
}
public abstract int getCombatLevel();
public abstract String getName();

View File

@@ -33,6 +33,7 @@ import net.runelite.client.events.MapRegionChanged;
import net.runelite.client.events.MenuOptionClicked;
import net.runelite.client.events.PlayerMenuOptionsChanged;
import net.runelite.client.events.AnimationChanged;
import net.runelite.client.game.DeathChecker;
import net.runelite.client.ui.overlay.OverlayRenderer;
import net.runelite.rs.api.MainBufferProvider;
import org.slf4j.Logger;
@@ -43,6 +44,7 @@ public class Hooks
private static final Logger logger = LoggerFactory.getLogger(Hooks.class);
private static final RuneLite runelite = RuneLite.getRunelite();
private static final DeathChecker death = new DeathChecker(runelite);
public static void draw(Object provider, Graphics graphics, int x, int y)
{
@@ -52,6 +54,15 @@ public class Hooks
OverlayRenderer renderer = runelite.getRenderer();
try
{
death.check();
}
catch (Exception ex)
{
logger.warn("error during death check", ex);
}
try
{
renderer.render(image);

View File

@@ -0,0 +1,42 @@
/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.events;
import net.runelite.api.Actor;
public class ActorDeath
{
private Actor actor;
public Actor getActor()
{
return actor;
}
public void setActor(Actor actor)
{
this.actor = actor;
}
}

View File

@@ -0,0 +1,82 @@
/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.game;
import java.lang.ref.WeakReference;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.client.RuneLite;
import net.runelite.client.events.ActorDeath;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class DeathChecker
{
private static final Logger logger = LoggerFactory.getLogger(DeathChecker.class);
private final RuneLite runelite;
private final Client client = RuneLite.getClient();
private WeakReference<Actor> last = new WeakReference<>(null);
public DeathChecker(RuneLite runelite)
{
this.runelite = runelite;
}
public void check()
{
Actor opponent = getOpponent();
if (opponent == null || opponent.getHealthRatio() != 0)
{
return;
}
Actor lastActor = last.get();
if (lastActor != null && lastActor.equals(opponent))
{
return;
}
last = new WeakReference<>(opponent);
logger.debug("Actor {} has died", opponent.getName());
ActorDeath death = new ActorDeath();
death.setActor(opponent);
runelite.getEventBus().post(death);
}
private Actor getOpponent()
{
Player player = client.getLocalPlayer();
if (player == null)
{
return null;
}
return player.getInteracting();
}
}

View File

@@ -25,12 +25,18 @@
*/
package net.runelite.client.plugins.bosstimer;
import com.google.common.eventbus.Subscribe;
import com.google.common.reflect.TypeToken;
import com.google.gson.Gson;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.lang.reflect.Type;
import java.time.Instant;
import java.time.temporal.ChronoUnit;
import java.util.ArrayList;
import java.util.List;
import net.runelite.api.Actor;
import net.runelite.client.events.ActorDeath;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition;
@@ -45,6 +51,7 @@ public class BossTimers extends Plugin
private final BossTimersOverlay overlay = new BossTimersOverlay(this, OverlayPosition.TOP_LEFT, OverlayPriority.LOW);
private final List<Boss> bosses = loadBossData();
private final List<RespawnTimer> timers = new ArrayList<>();
@Override
protected void startUp() throws Exception
@@ -62,6 +69,35 @@ public class BossTimers extends Plugin
return overlay;
}
public List<RespawnTimer> getTimers()
{
return timers;
}
@Subscribe
public void onActorDeath(ActorDeath death)
{
Actor actor = death.getActor();
Boss boss = findBoss(actor.getName());
if (boss == null)
{
return;
}
if (findTimerFor(actor.getName()) != null)
{
return;
}
logger.debug("Creating spawn timer for {} ({} seconds)", actor.getName(), boss.getSpawnTime());
Instant respawnTime = Instant.now().plus(boss.getSpawnTime(), ChronoUnit.SECONDS);
RespawnTimer respawnTimer = new RespawnTimer(boss, respawnTime);
timers.add(respawnTimer);
}
public Boss findBoss(String name)
{
for (Boss boss : bosses)
@@ -74,6 +110,18 @@ public class BossTimers extends Plugin
return null;
}
private RespawnTimer findTimerFor(String name)
{
for (RespawnTimer timer : timers)
{
if (timer.getBoss().getName().equals(name))
{
return timer;
}
}
return null;
}
private static List<Boss> loadBossData()
{
Gson gson = new Gson();

View File

@@ -31,13 +31,9 @@ import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.time.Duration;
import java.time.Instant;
import java.time.temporal.ChronoUnit;
import java.util.ArrayList;
import java.util.List;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.Player;
import net.runelite.client.RuneLite;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition;
@@ -58,7 +54,6 @@ public class BossTimersOverlay extends Overlay
private static final Color BACKGROUND = new Color(Color.gray.getRed(), Color.gray.getGreen(), Color.gray.getBlue(), 127);
private final BossTimers bossTimers;
private final List<RespawnTimer> timers = new ArrayList<>();
public BossTimersOverlay(BossTimers bossTimers, OverlayPosition position, OverlayPriority priority)
{
@@ -66,49 +61,6 @@ public class BossTimersOverlay extends Overlay
this.bossTimers = bossTimers;
}
private Actor getOpponent()
{
Client client = RuneLite.getClient();
Player player = client.getLocalPlayer();
if (player == null)
{
return null;
}
return player.getInteracting();
}
private void checkDead()
{
Actor actor = getOpponent();
if (actor == null || actor.getHealthRatio() != 0)
{
return;
}
logger.debug("NPC {} has died", actor.getName());
Boss boss = bossTimers.findBoss(actor.getName());
if (boss == null)
{
return;
}
if (findTimerFor(actor.getName()) != null)
{
return;
}
logger.debug("Creating spawn timer for {} ({} seconds)", actor.getName(), boss.getSpawnTime());
Instant respawnTime = Instant.now().plus(boss.getSpawnTime(), ChronoUnit.SECONDS);
RespawnTimer respawnTimer = new RespawnTimer(boss, respawnTime);
timers.add(respawnTimer);
}
@Override
public Dimension render(Graphics2D graphics)
{
@@ -117,8 +69,7 @@ public class BossTimersOverlay extends Overlay
return null;
}
// find new dead bosses
checkDead();
List<RespawnTimer> timers = bossTimers.getTimers();
if (timers.isEmpty())
{
@@ -157,16 +108,4 @@ public class BossTimersOverlay extends Overlay
return new Dimension(WIDTH, height);
}
private RespawnTimer findTimerFor(String name)
{
for (RespawnTimer timer : timers)
{
if (timer.getBoss().getName().equals(name))
{
return timer;
}
}
return null;
}
}