runelite-client: add actor death event, use in bosstimer plugin
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@@ -26,6 +26,7 @@ package net.runelite.api;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.util.Objects;
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import net.runelite.rs.api.CombatInfo1;
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import net.runelite.rs.api.CombatInfo2;
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import net.runelite.rs.api.CombatInfoList;
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@@ -35,7 +36,7 @@ import net.runelite.rs.api.Node;
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public abstract class Actor extends Renderable
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{
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private Client client;
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private final Client client;
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private net.runelite.rs.api.Actor actor;
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public Actor(Client client, net.runelite.rs.api.Actor actor)
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@@ -46,6 +47,37 @@ public abstract class Actor extends Renderable
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this.actor = actor;
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}
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@Override
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public int hashCode()
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{
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int hash = 5;
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hash = 47 * hash + Objects.hashCode(this.client);
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return hash;
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}
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@Override
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public boolean equals(Object obj)
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{
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if (this == obj)
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{
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return true;
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}
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if (obj == null)
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{
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return false;
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}
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if (getClass() != obj.getClass())
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{
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return false;
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}
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final Actor other = (Actor) obj;
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if (!Objects.equals(this.client, other.client))
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{
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return false;
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}
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return true;
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}
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public abstract int getCombatLevel();
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public abstract String getName();
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@@ -33,6 +33,7 @@ import net.runelite.client.events.MapRegionChanged;
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import net.runelite.client.events.MenuOptionClicked;
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import net.runelite.client.events.PlayerMenuOptionsChanged;
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import net.runelite.client.events.AnimationChanged;
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import net.runelite.client.game.DeathChecker;
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import net.runelite.client.ui.overlay.OverlayRenderer;
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import net.runelite.rs.api.MainBufferProvider;
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import org.slf4j.Logger;
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@@ -43,6 +44,7 @@ public class Hooks
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private static final Logger logger = LoggerFactory.getLogger(Hooks.class);
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private static final RuneLite runelite = RuneLite.getRunelite();
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private static final DeathChecker death = new DeathChecker(runelite);
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public static void draw(Object provider, Graphics graphics, int x, int y)
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{
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@@ -52,6 +54,15 @@ public class Hooks
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OverlayRenderer renderer = runelite.getRenderer();
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try
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{
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death.check();
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}
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catch (Exception ex)
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{
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logger.warn("error during death check", ex);
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}
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try
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{
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renderer.render(image);
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@@ -0,0 +1,42 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.events;
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import net.runelite.api.Actor;
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public class ActorDeath
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{
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private Actor actor;
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public Actor getActor()
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{
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return actor;
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}
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public void setActor(Actor actor)
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{
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this.actor = actor;
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}
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}
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@@ -0,0 +1,82 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.game;
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import java.lang.ref.WeakReference;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.client.RuneLite;
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import net.runelite.client.events.ActorDeath;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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public class DeathChecker
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{
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private static final Logger logger = LoggerFactory.getLogger(DeathChecker.class);
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private final RuneLite runelite;
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private final Client client = RuneLite.getClient();
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private WeakReference<Actor> last = new WeakReference<>(null);
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public DeathChecker(RuneLite runelite)
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{
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this.runelite = runelite;
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}
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public void check()
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{
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Actor opponent = getOpponent();
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if (opponent == null || opponent.getHealthRatio() != 0)
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{
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return;
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}
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Actor lastActor = last.get();
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if (lastActor != null && lastActor.equals(opponent))
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{
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return;
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}
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last = new WeakReference<>(opponent);
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logger.debug("Actor {} has died", opponent.getName());
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ActorDeath death = new ActorDeath();
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death.setActor(opponent);
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runelite.getEventBus().post(death);
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}
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private Actor getOpponent()
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{
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Player player = client.getLocalPlayer();
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if (player == null)
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{
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return null;
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}
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return player.getInteracting();
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}
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}
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@@ -25,12 +25,18 @@
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*/
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package net.runelite.client.plugins.bosstimer;
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import com.google.common.eventbus.Subscribe;
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import com.google.common.reflect.TypeToken;
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import com.google.gson.Gson;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.lang.reflect.Type;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.ArrayList;
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import java.util.List;
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import net.runelite.api.Actor;
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import net.runelite.client.events.ActorDeath;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayPosition;
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@@ -45,6 +51,7 @@ public class BossTimers extends Plugin
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private final BossTimersOverlay overlay = new BossTimersOverlay(this, OverlayPosition.TOP_LEFT, OverlayPriority.LOW);
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private final List<Boss> bosses = loadBossData();
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private final List<RespawnTimer> timers = new ArrayList<>();
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@Override
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protected void startUp() throws Exception
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@@ -62,6 +69,35 @@ public class BossTimers extends Plugin
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return overlay;
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}
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public List<RespawnTimer> getTimers()
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{
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return timers;
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}
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@Subscribe
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public void onActorDeath(ActorDeath death)
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{
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Actor actor = death.getActor();
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Boss boss = findBoss(actor.getName());
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if (boss == null)
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{
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return;
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}
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if (findTimerFor(actor.getName()) != null)
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{
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return;
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}
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logger.debug("Creating spawn timer for {} ({} seconds)", actor.getName(), boss.getSpawnTime());
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Instant respawnTime = Instant.now().plus(boss.getSpawnTime(), ChronoUnit.SECONDS);
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RespawnTimer respawnTimer = new RespawnTimer(boss, respawnTime);
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timers.add(respawnTimer);
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}
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public Boss findBoss(String name)
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{
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for (Boss boss : bosses)
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@@ -74,6 +110,18 @@ public class BossTimers extends Plugin
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return null;
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}
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private RespawnTimer findTimerFor(String name)
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{
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for (RespawnTimer timer : timers)
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{
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if (timer.getBoss().getName().equals(name))
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{
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return timer;
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}
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}
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return null;
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}
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private static List<Boss> loadBossData()
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{
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Gson gson = new Gson();
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@@ -31,13 +31,9 @@ import java.awt.FontMetrics;
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import java.awt.Graphics2D;
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import java.time.Duration;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.ArrayList;
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import java.util.List;
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import net.runelite.api.Actor;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.client.RuneLite;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayPosition;
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@@ -58,7 +54,6 @@ public class BossTimersOverlay extends Overlay
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private static final Color BACKGROUND = new Color(Color.gray.getRed(), Color.gray.getGreen(), Color.gray.getBlue(), 127);
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private final BossTimers bossTimers;
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private final List<RespawnTimer> timers = new ArrayList<>();
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public BossTimersOverlay(BossTimers bossTimers, OverlayPosition position, OverlayPriority priority)
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{
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@@ -66,49 +61,6 @@ public class BossTimersOverlay extends Overlay
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this.bossTimers = bossTimers;
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}
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private Actor getOpponent()
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{
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Client client = RuneLite.getClient();
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Player player = client.getLocalPlayer();
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if (player == null)
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{
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return null;
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}
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return player.getInteracting();
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}
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private void checkDead()
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{
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Actor actor = getOpponent();
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if (actor == null || actor.getHealthRatio() != 0)
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{
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return;
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}
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logger.debug("NPC {} has died", actor.getName());
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Boss boss = bossTimers.findBoss(actor.getName());
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if (boss == null)
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{
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return;
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}
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if (findTimerFor(actor.getName()) != null)
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{
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return;
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}
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logger.debug("Creating spawn timer for {} ({} seconds)", actor.getName(), boss.getSpawnTime());
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Instant respawnTime = Instant.now().plus(boss.getSpawnTime(), ChronoUnit.SECONDS);
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RespawnTimer respawnTimer = new RespawnTimer(boss, respawnTime);
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timers.add(respawnTimer);
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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@@ -117,8 +69,7 @@ public class BossTimersOverlay extends Overlay
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return null;
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}
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// find new dead bosses
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checkDead();
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List<RespawnTimer> timers = bossTimers.getTimers();
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if (timers.isEmpty())
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{
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@@ -157,16 +108,4 @@ public class BossTimersOverlay extends Overlay
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return new Dimension(WIDTH, height);
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}
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private RespawnTimer findTimerFor(String name)
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{
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for (RespawnTimer timer : timers)
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{
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if (timer.getBoss().getName().equals(name))
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{
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return timer;
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}
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}
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return null;
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}
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}
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