combatlevel: Clean up plugin code
This commit moves constants from the test to the overlay, and replaces instances of magic numbers with them. It additionally fixes the odd check in `correctPrayer()` and fixes some minor whitespace issues.
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@@ -43,6 +43,11 @@ import java.awt.Rectangle;
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class CombatLevelOverlay extends Overlay
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{
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private static final Color COMBAT_LEVEL_COLOUR = new Color(0xff981f);
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static final double ATT_STR_MULT = 0.325;
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static final double DEF_HP_MULT = 0.25;
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static final double PRAY_MULT = 0.125;
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static final double RANGE_MAGIC_LEVEL_MULT = 1.5;
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static final double RANGE_MAGIC_MULT = 0.325;
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private final Client client;
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private final CombatLevelConfig config;
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@@ -94,17 +99,17 @@ class CombatLevelOverlay extends Overlay
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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// calculate initial required numbers
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * Math.floor(rangedLevel * 1.5);
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double mage = 0.325 * Math.floor(magicLevel * 1.5);
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double base = DEF_HP_MULT * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = ATT_STR_MULT * (attackLevel + strengthLevel);
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double range = RANGE_MAGIC_MULT * Math.floor(rangedLevel * RANGE_MAGIC_LEVEL_MULT);
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double mage = RANGE_MAGIC_MULT * Math.floor(magicLevel * RANGE_MAGIC_LEVEL_MULT);
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double max = Math.max(melee, Math.max(range, mage));
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// find the needed levels until level up
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int next = client.getLocalPlayer().getCombatLevel() + 1;
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int meleeNeed = calcLevels(base + melee, next, 0.325);
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int hpdefNeed = calcLevels(base + max, next, 0.25);
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int prayNeed = calcLevels(base + max, next, 0.125);
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int meleeNeed = calcLevels(base + melee, next, ATT_STR_MULT);
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int hpdefNeed = calcLevels(base + max, next, DEF_HP_MULT);
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int prayNeed = calcLevels(base + max, next, PRAY_MULT);
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int rangeNeed = calcLevelsRM(rangedLevel, next, base);
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int magicNeed = calcLevelsRM(magicLevel, next, base);
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@@ -115,30 +120,30 @@ class CombatLevelOverlay extends Overlay
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StringBuilder sb = new StringBuilder();
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sb.append(ColorUtil.wrapWithColorTag("Next combat level:</br>", COMBAT_LEVEL_COLOUR));
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if ((attackLevel + strengthLevel + meleeNeed) <= 198)
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if ((attackLevel + strengthLevel + meleeNeed) <= Experience.MAX_REAL_LEVEL * 2)
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{
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sb.append(meleeNeed).append(" Attack/Strength</br>");
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}
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if ((hitpointsLevel + defenceLevel + hpdefNeed) <= 198)
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if ((hitpointsLevel + defenceLevel + hpdefNeed) <= Experience.MAX_REAL_LEVEL * 2)
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{
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sb.append(hpdefNeed).append(" Defence/Hitpoints</br>");
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}
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if ((rangedLevel + rangeNeed) <= 99)
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if ((rangedLevel + rangeNeed) <= Experience.MAX_REAL_LEVEL)
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{
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sb.append(rangeNeed).append(" Ranged</br>");
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}
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if ((magicLevel + magicNeed) <= 99)
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if ((magicLevel + magicNeed) <= Experience.MAX_REAL_LEVEL)
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{
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sb.append(magicNeed).append(" Magic</br>");
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}
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if ((prayerLevel + prayNeed) <= 99)
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if ((prayerLevel + prayNeed) <= Experience.MAX_REAL_LEVEL)
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{
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sb.append(prayNeed).append(" Prayer");
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}
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return sb.toString();
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}
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/***
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/**
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* Calculate skill levels required for increasing combat level, meant
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* for all combat skills besides ranged and magic.
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* @param start initial value
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@@ -152,7 +157,7 @@ class CombatLevelOverlay extends Overlay
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return (int) Math.ceil((end - start) / multiple);
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}
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/***
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/**
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* Calculate skill levels required for increasing combat level, meant
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* ONLY for Ranged and Magic skills.
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* @param start either the current ranged or magic level
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@@ -163,11 +168,11 @@ class CombatLevelOverlay extends Overlay
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@VisibleForTesting
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static int calcLevelsRM(double start, int end, double dhp)
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{
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start = Math.floor(start * 1.5) * 0.325;
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return (int) Math.ceil((end - dhp - start) / 0.4875);
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start = Math.floor(start * RANGE_MAGIC_LEVEL_MULT) * RANGE_MAGIC_MULT;
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return (int) Math.ceil((end - dhp - start) / (RANGE_MAGIC_MULT * RANGE_MAGIC_LEVEL_MULT));
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}
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/***
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/**
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* Corrects how many levels you need to level up combat through prayer.
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* @param level current prayer level
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* @param need needed prayer level calculated by calcLevels(...)
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@@ -176,7 +181,7 @@ class CombatLevelOverlay extends Overlay
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@VisibleForTesting
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static int correctPrayer(int level, int need)
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{
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if ((level + need) % 2 == 1)
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if ((level + need) % 2 != 0)
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{
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need++;
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}
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@@ -33,6 +33,11 @@ import net.runelite.api.Skill;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevels;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.calcLevelsRM;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.correctPrayer;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.ATT_STR_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.DEF_HP_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.PRAY_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_LEVEL_MULT;
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import static net.runelite.client.plugins.combatlevel.CombatLevelOverlay.RANGE_MAGIC_MULT;
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import static org.junit.Assert.assertEquals;
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import org.junit.Before;
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import org.junit.Test;
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@@ -73,10 +78,10 @@ public class CombatLevelPluginTest
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int rangedLevel = client.getRealSkillLevel(Skill.RANGED);
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int prayerLevel = client.getRealSkillLevel(Skill.PRAYER);
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double base = 0.25 * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = 0.325 * (attackLevel + strengthLevel);
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double range = 0.325 * Math.floor(rangedLevel * 1.5);
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double mage = 0.325 * Math.floor(magicLevel * 1.5);
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double base = DEF_HP_MULT * (defenceLevel + hitpointsLevel + Math.floor(prayerLevel / 2));
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double melee = ATT_STR_MULT * (attackLevel + strengthLevel);
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double range = RANGE_MAGIC_MULT * Math.floor(rangedLevel * RANGE_MAGIC_LEVEL_MULT);
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double mage = RANGE_MAGIC_MULT * Math.floor(magicLevel * RANGE_MAGIC_LEVEL_MULT);
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double max = Math.max(melee, Math.max(range, mage));
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HashMap<String, Double> result = new HashMap<>();
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@@ -102,11 +107,11 @@ public class CombatLevelPluginTest
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// test attack/strength
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assertEquals(2, calcLevels(baseValues.get("base") + baseValues.get("melee"),
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player.getCombatLevel() + 1, ATT_STR_MULT));
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player.getCombatLevel() + 1, ATT_STR_MULT));
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// test defence/hitpoints
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assertEquals(3, calcLevels(baseValues.get("base") + baseValues.get("max"),
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player.getCombatLevel() + 1, DEF_HP_MULT));
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player.getCombatLevel() + 1, DEF_HP_MULT));
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// test prayer
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int prayNeed = calcLevels(baseValues.get("base") + baseValues.get("max"),
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