multilines: fix bug that caused lag/fps spikes after leaving client open and hopping lots of worlds (#1272)

* multilines: removes the scheduled method that updated the lines every 1.8s and updates them on clientthread now. seems to have fixed the lag/fps spike that would happen after leaving client open for long time/hopping worlds.
adds clipping for lines rendered on minimap

Signed-off-by: PKLite <stonewall@pklite.xyz>

* remove unused imports

Signed-off-by: PKLite <stonewall@pklite.xyz>
This commit is contained in:
ST0NEWALL
2019-08-07 11:09:03 -04:00
committed by Ganom
parent 28a4d753c2
commit 53da549ec6
3 changed files with 18 additions and 12 deletions

View File

@@ -74,7 +74,7 @@ public interface MultiIndicatorsConfig extends Config
)
default boolean showWildernessLevelLines()
{
return true;
return false;
}
@ConfigItem(

View File

@@ -38,6 +38,8 @@ import net.runelite.api.Client;
import net.runelite.api.Perspective;
import net.runelite.api.Point;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.widgets.Widget;
import net.runelite.api.widgets.WidgetInfo;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
@@ -103,6 +105,18 @@ public class MultiIndicatorsMinimapOverlay extends Overlay
return null;
}
Widget w;
if (client.getWidget(WidgetInfo.FIXED_VIEWPORT_MINIMAP_DRAW_AREA) != null)
{
w = client.getWidget(WidgetInfo.FIXED_VIEWPORT_MINIMAP_DRAW_AREA);
}
else
{
w = client.getWidget(WidgetInfo.RESIZABLE_MINIMAP_STONES_DRAW_AREA);
}
Rectangle minimapClip = w.getBounds();
graphics.setClip(minimapClip);
GeneralPath multicombatPath = plugin.getMulticombatPathToDisplay()[client.getPlane()];
GeneralPath pvpPath = plugin.getPvpPathToDisplay()[client.getPlane()];
GeneralPath wildernessLevelLinesPath = plugin.getWildernessLevelLinesPathToDisplay()[client.getPlane()];

View File

@@ -29,7 +29,6 @@ import com.google.inject.Provides;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.geom.GeneralPath;
import java.time.temporal.ChronoUnit;
import java.util.Arrays;
import javax.inject.Inject;
import javax.inject.Singleton;
@@ -55,7 +54,6 @@ import net.runelite.client.eventbus.EventBus;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import net.runelite.client.plugins.PluginType;
import net.runelite.client.task.Schedule;
import net.runelite.client.ui.overlay.OverlayManager;
@PluginDescriptor(
@@ -183,15 +181,12 @@ public class MultiIndicatorsPlugin extends Plugin
// sometimes the lines get offset (seems to happen when there is a delay
// due to map reloading when walking/running "Loading - please wait")
// resetting the lines generation logic fixes this
@Schedule(
period = 1800,
unit = ChronoUnit.MILLIS
)
public void update()
{
if (client.getGameState() == GameState.LOGGED_IN)
{
findLinesInScene();
clientThread.invokeLater(this::findLinesInScene);
}
}
@@ -293,10 +288,7 @@ public class MultiIndicatorsPlugin extends Plugin
// Generate lines for multicombat zones
if (this.multicombatZoneVisibility == ZoneVisibility.HIDE)
{
for (int i = 0; i < multicombatPathToDisplay.length; i++)
{
multicombatPathToDisplay[i] = null;
}
Arrays.fill(multicombatPathToDisplay, null);
}
else
{