Big ball doesnt always interact with you but you need to know about it

This commit is contained in:
Your Name
2019-08-12 22:19:48 +01:00
parent 946e135e11
commit 517818b3b7

View File

@@ -36,7 +36,7 @@ import net.runelite.client.ui.overlay.OverlayUtil;
public class SotetsegHandler extends RoomHandler public class SotetsegHandler extends RoomHandler
{ {
private static final Set<Integer> SOTE_PROJ = ImmutableSet.of( private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_BOMB, ProjectileID.SOTETSEG_RANGE ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_RANGE
); );
@Getter(AccessLevel.PUBLIC) @Getter(AccessLevel.PUBLIC)
private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>(); private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
@@ -146,11 +146,14 @@ public class SotetsegHandler extends RoomHandler
{ {
final Projectile projectile = event.getProjectile(); final Projectile projectile = event.getProjectile();
//1604 ball
if (SOTE_PROJ.contains(projectile.getId()) && projectile.getInteracting() == client.getLocalPlayer()) if (SOTE_PROJ.contains(projectile.getId()) && projectile.getInteracting() == client.getLocalPlayer())
{ {
soteyProjectiles.add(projectile); soteyProjectiles.add(projectile);
} }
else if (projectile.getId() == ProjectileID.SOTETSEG_BOMB)
{
soteyProjectiles.add(projectile);
}
} }