Big ball doesnt always interact with you but you need to know about it
This commit is contained in:
@@ -36,7 +36,7 @@ import net.runelite.client.ui.overlay.OverlayUtil;
|
||||
public class SotetsegHandler extends RoomHandler
|
||||
{
|
||||
private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
|
||||
ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_BOMB, ProjectileID.SOTETSEG_RANGE
|
||||
ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_RANGE
|
||||
);
|
||||
@Getter(AccessLevel.PUBLIC)
|
||||
private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
|
||||
@@ -146,11 +146,14 @@ public class SotetsegHandler extends RoomHandler
|
||||
{
|
||||
final Projectile projectile = event.getProjectile();
|
||||
|
||||
//1604 ball
|
||||
if (SOTE_PROJ.contains(projectile.getId()) && projectile.getInteracting() == client.getLocalPlayer())
|
||||
{
|
||||
soteyProjectiles.add(projectile);
|
||||
}
|
||||
else if (projectile.getId() == ProjectileID.SOTETSEG_BOMB)
|
||||
{
|
||||
soteyProjectiles.add(projectile);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user