Big ball doesnt always interact with you but you need to know about it
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@@ -36,7 +36,7 @@ import net.runelite.client.ui.overlay.OverlayUtil;
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public class SotetsegHandler extends RoomHandler
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public class SotetsegHandler extends RoomHandler
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{
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{
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
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private static final Set<Integer> SOTE_PROJ = ImmutableSet.of(
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ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_BOMB, ProjectileID.SOTETSEG_RANGE
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ProjectileID.SOTETSEG_MAGE, ProjectileID.SOTETSEG_RANGE
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);
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);
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@Getter(AccessLevel.PUBLIC)
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@Getter(AccessLevel.PUBLIC)
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private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
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private final Map<GroundObject, Tile> redTiles = new LinkedHashMap<>();
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@@ -146,11 +146,14 @@ public class SotetsegHandler extends RoomHandler
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{
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{
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final Projectile projectile = event.getProjectile();
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final Projectile projectile = event.getProjectile();
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//1604 ball
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if (SOTE_PROJ.contains(projectile.getId()) && projectile.getInteracting() == client.getLocalPlayer())
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if (SOTE_PROJ.contains(projectile.getId()) && projectile.getInteracting() == client.getLocalPlayer())
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{
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{
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soteyProjectiles.add(projectile);
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soteyProjectiles.add(projectile);
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}
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}
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else if (projectile.getId() == ProjectileID.SOTETSEG_BOMB)
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{
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soteyProjectiles.add(projectile);
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}
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}
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}
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