attackstyles: use script event for hiding attack styltes

This commit is contained in:
Adam
2020-05-16 00:05:09 -04:00
parent ba73d70433
commit 4da4979e48
3 changed files with 16 additions and 81 deletions

View File

@@ -30,25 +30,23 @@ import com.google.common.collect.Table;
import com.google.inject.Provides;
import java.util.HashSet;
import java.util.Set;
import javax.inject.Inject;
import javax.annotation.Nullable;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.ScriptID;
import net.runelite.api.Skill;
import net.runelite.api.VarPlayer;
import net.runelite.api.Varbits;
import net.runelite.client.events.ConfigChanged;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.ScriptPostFired;
import net.runelite.api.events.VarbitChanged;
import net.runelite.api.events.WidgetHiddenChanged;
import net.runelite.api.events.WidgetLoaded;
import net.runelite.api.widgets.Widget;
import static net.runelite.api.widgets.WidgetID.COMBAT_GROUP_ID;
import net.runelite.api.widgets.WidgetInfo;
import static net.runelite.api.widgets.WidgetInfo.TO_GROUP;
import net.runelite.client.callback.ClientThread;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.events.ConfigChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
import static net.runelite.client.plugins.attackstyles.AttackStyle.CASTING;
@@ -138,25 +136,12 @@ public class AttackStylesPlugin extends Plugin
}
@Subscribe
public void onWidgetHiddenChanged(WidgetHiddenChanged event)
public void onScriptPostFired(ScriptPostFired scriptPostFired)
{
if (event.getWidget().isSelfHidden() || TO_GROUP(event.getWidget().getId()) != COMBAT_GROUP_ID)
if (scriptPostFired.getScriptId() == ScriptID.COMBAT_INTERFACE_SETUP)
{
return;
processWidgets();
}
processWidgets();
}
@Subscribe
public void onWidgetLoaded(WidgetLoaded event)
{
if (event.getGroupId() != COMBAT_GROUP_ID)
{
return;
}
processWidgets();
}
/**
@@ -204,6 +189,8 @@ public class AttackStylesPlugin extends Plugin
castingModeVarbit);
updateWarning(weaponSwitch);
// this isn't required, but will hide styles 1 tick earlier than the script event, which fires
// 1 tick after the combat options is unhidden
if (weaponSwitch)
{
processWidgets();