api: remove cachedModels2 and nodecache setters
This is being moved internally since it benefits areas like the farming guild even with gpu off
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@@ -1769,8 +1769,6 @@ public interface Client extends GameEngine
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TextureProvider getTextureProvider();
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NodeCache getCachedModels2();
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void setRenderArea(boolean[][] renderArea);
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int getRasterizer3D_clipMidX2();
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@@ -33,8 +33,4 @@ public interface NodeCache
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* Resets cache.
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*/
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void reset();
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void setCapacity(int capacity);
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void setRemainingCapacity(int remainingCapacity);
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}
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