diff --git a/runelite-api/src/main/java/net/runelite/api/Client.java b/runelite-api/src/main/java/net/runelite/api/Client.java index b669649272..6dceaf0f0e 100644 --- a/runelite-api/src/main/java/net/runelite/api/Client.java +++ b/runelite-api/src/main/java/net/runelite/api/Client.java @@ -1769,8 +1769,6 @@ public interface Client extends GameEngine TextureProvider getTextureProvider(); - NodeCache getCachedModels2(); - void setRenderArea(boolean[][] renderArea); int getRasterizer3D_clipMidX2(); diff --git a/runelite-api/src/main/java/net/runelite/api/NodeCache.java b/runelite-api/src/main/java/net/runelite/api/NodeCache.java index e6d8f8208b..c6337fd735 100644 --- a/runelite-api/src/main/java/net/runelite/api/NodeCache.java +++ b/runelite-api/src/main/java/net/runelite/api/NodeCache.java @@ -33,8 +33,4 @@ public interface NodeCache * Resets cache. */ void reset(); - - void setCapacity(int capacity); - - void setRemainingCapacity(int remainingCapacity); } diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/gpu/GpuPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/gpu/GpuPlugin.java index 93d0046a9f..b8a533e7c9 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/gpu/GpuPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/gpu/GpuPlugin.java @@ -66,7 +66,6 @@ import net.runelite.api.BufferProvider; import net.runelite.api.Client; import net.runelite.api.GameState; import net.runelite.api.Model; -import net.runelite.api.NodeCache; import net.runelite.api.Perspective; import net.runelite.api.Renderable; import net.runelite.api.Scene; @@ -407,12 +406,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks textureArrayId = -1; - // increase size of model cache for dynamic objects since we are extending scene size - NodeCache cachedModels2 = client.getCachedModels2(); - cachedModels2.setCapacity(256); - cachedModels2.setRemainingCapacity(256); - cachedModels2.reset(); - if (client.getGameState() == GameState.LOGGED_IN) { invokeOnMainThread(this::uploadScene);