Refactor agility config.

This commit is contained in:
Ganom
2019-07-09 16:32:40 -04:00
parent 1e4e3db30d
commit 4889edae28

View File

@@ -28,28 +28,42 @@ import java.awt.Color;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.Stub;
@ConfigGroup("agility")
public interface AgilityConfig extends Config
{
@ConfigItem(
position = 0,
keyName = "mainConfig",
name = "Main Config",
description = ""
)
default Stub mainConfig()
{
return new Stub();
}
@ConfigItem(
keyName = "removeDistanceCap",
name = "Remove Distance Cap",
description = "This will remove the distance cap on rendering overlays for agility.",
warning = "<html><center>Enabling this setting on a low end machine may severely affect your fps." +
"<br>Click yes to enable this setting, knowing it might affect performance.</center></html>",
position = 0
position = 1,
parent = "mainConfig"
)
default boolean removeDistanceCap()
{
return true;
return false;
}
@ConfigItem(
keyName = "showLapCount",
name = "Show Lap Count",
description = "Enable/disable the lap counter",
position = 1
position = 2,
parent = "mainConfig"
)
default boolean showLapCount()
{
@@ -58,9 +72,12 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "lapTimeout",
name = "Hide Lap Count (minutes)",
description = "Time until the lap counter hides/resets",
position = 2
name = "Hide Lap Count",
description = "Time in minutes until the lap counter hides/resets",
position = 3,
parent = "mainConfig",
hidden = true,
unhide = "showLapCount"
)
default int lapTimeout()
{
@@ -71,106 +88,36 @@ public interface AgilityConfig extends Config
keyName = "lapsToLevel",
name = "Show Laps Until Level",
description = "Show number of laps remaining until next level is reached.",
position = 3
position = 4,
parent = "mainConfig",
hidden = true,
unhide = "showLapCount"
)
default boolean lapsToLevel()
{
return true;
return false;
}
@ConfigItem(
keyName = "lapsToGoal",
name = "Show Laps Until Goal",
description = "Show number of laps remaining until experience tracker goal is reached",
position = 4
position = 5,
parent = "mainConfig",
hidden = true,
unhide = "showLapCount"
)
default boolean lapsToGoal()
{
return false;
}
@ConfigItem(
keyName = "overlayColor",
name = "Overlay Color",
description = "Color of Agility overlay",
position = 5
)
default Color getOverlayColor()
{
return Color.GREEN;
}
@ConfigItem(
keyName = "highlightMarks",
name = "Highlight Marks of Grace",
description = "Enable/disable the highlighting of retrievable Marks of Grace",
position = 6
)
default boolean highlightMarks()
{
return true;
}
@ConfigItem(
keyName = "markHighlight",
name = "Mark Highlight Color",
description = "Color of highlighted Marks of Grace",
position = 7
)
default Color getMarkColor()
{
return Color.RED;
}
@ConfigItem(
keyName = "highlightShortcuts",
name = "Highlight Agility Shortcuts",
description = "Enable/disable the highlighting of Agility shortcuts",
position = 8
)
default boolean highlightShortcuts()
{
return true;
}
@ConfigItem(
keyName = "trapOverlay",
name = "Show Trap Overlay",
description = "Enable/disable the highlighting of traps on Agility courses",
position = 9
)
default boolean showTrapOverlay()
{
return true;
}
@ConfigItem(
keyName = "trapHighlight",
name = "Trap Overlay Color",
description = "Color of Agility trap overlay",
position = 10
)
default Color getTrapColor()
{
return Color.RED;
}
@ConfigItem(
keyName = "agilityArenaNotifier",
name = "Agility Arena notifier",
description = "Notify on ticket location change in Agility Arena",
position = 11
)
default boolean notifyAgilityArena()
{
return true;
}
@ConfigItem(
keyName = "agilityArenaTimer",
name = "Agility Arena timer",
description = "Configures whether Agility Arena timer is displayed",
position = 12
position = 6,
parent = "mainConfig"
)
default boolean showAgilityArenaTimer()
{
@@ -179,12 +126,112 @@ public interface AgilityConfig extends Config
@ConfigItem(
keyName = "addLevelsToShortcutOptions",
name = "Show shortcut agility req. in options",
name = "Show Shortcut Agility Reqs",
description = "Enable/disable showing shortcut agility level requirements in right-click options",
position = 13
position = 7,
parent = "mainConfig"
)
default boolean showShortcutLevel()
{
return false;
}
@ConfigItem(
position = 8,
keyName = "miscConfig",
name = "Misc Config",
description = ""
)
default Stub miscConfig()
{
return new Stub();
}
@ConfigItem(
keyName = "highlightMarks",
name = "Highlight Marks of Grace",
description = "Enable/disable the highlighting of retrievable Marks of Grace",
position = 9,
parent = "miscConfig"
)
default boolean highlightMarks()
{
return true;
}
@ConfigItem(
keyName = "highlightShortcuts",
name = "Highlight Agility Shortcuts",
description = "Enable/disable the highlighting of Agility shortcuts",
position = 10,
parent = "miscConfig"
)
default boolean highlightShortcuts()
{
return true;
}
@ConfigItem(
keyName = "showTrapOverlay",
name = "Highlight Traps",
description = "Enable/disable the highlighting of traps on Agility courses",
position = 11,
parent = "miscConfig"
)
default boolean showTrapOverlay()
{
return false;
}
@ConfigItem(
keyName = "agilityArenaNotifier",
name = "Agility Arena notifier",
description = "Notify on ticket location change in Agility Arena",
position = 12,
parent = "miscConfig"
)
default boolean notifyAgilityArena()
{
return false;
}
@ConfigItem(
keyName = "overlayColor",
name = "Global Overlay Color",
description = "Color of Agility overlay",
position = 13,
parent = "miscConfig"
)
default Color getOverlayColor()
{
return Color.GREEN;
}
@ConfigItem(
keyName = "trapHighlight",
name = "Trap Overlay Color",
description = "Color of Agility trap overlay",
position = 14,
parent = "miscConfig",
hidden = true,
unhide = "showTrapOverlay"
)
default Color getTrapColor()
{
return Color.RED;
}
@ConfigItem(
keyName = "markHighlight",
name = "Mark Highlight Color",
description = "Color of highlighted Marks of Grace",
position = 15,
parent = "miscConfig",
hidden = true,
unhide = "highlightMarks"
)
default Color getMarkColor()
{
return Color.RED;
}
}