puzzle solver plugin: Use Sprite ID for overlay image
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@@ -33,11 +33,9 @@ import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.util.Arrays;
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import java.util.concurrent.Future;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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@@ -45,8 +43,10 @@ import net.runelite.api.GameState;
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import net.runelite.api.InventoryID;
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import net.runelite.api.Item;
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import net.runelite.api.ItemContainer;
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import static net.runelite.api.SpriteID.MINIMAP_DESTINATION_FLAG;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.game.SpriteManager;
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import net.runelite.client.plugins.puzzlesolver.solver.PuzzleSolver;
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import net.runelite.client.plugins.puzzlesolver.solver.PuzzleState;
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import net.runelite.client.plugins.puzzlesolver.solver.heuristics.ManhattanDistance;
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@@ -77,18 +77,18 @@ public class PuzzleSolverOverlay extends Overlay
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private final Client client;
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private final PuzzleSolverConfig config;
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private final ScheduledExecutorService executorService;
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private final SpriteManager spriteManager;
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private PuzzleSolver solver;
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private Future<?> solverFuture;
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private int[] cachedItems;
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private BufferedImage downArrow;
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private BufferedImage upArrow;
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private BufferedImage leftArrow;
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private BufferedImage rightArrow;
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@Inject
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public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config, ScheduledExecutorService executorService)
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public PuzzleSolverOverlay(Client client, PuzzleSolverConfig config, ScheduledExecutorService executorService, SpriteManager spriteManager)
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{
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setPosition(OverlayPosition.DYNAMIC);
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setPriority(OverlayPriority.HIGH);
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@@ -96,6 +96,7 @@ public class PuzzleSolverOverlay extends Overlay
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this.client = client;
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this.config = config;
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this.executorService = executorService;
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this.spriteManager = spriteManager;
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}
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@Override
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@@ -426,21 +427,7 @@ public class PuzzleSolverOverlay extends Overlay
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private BufferedImage getDownArrow()
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{
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if (downArrow == null)
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{
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try
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{
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synchronized (ImageIO.class)
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{
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downArrow = ImageIO.read(PuzzleSolverOverlay.class.getResourceAsStream("arrow.png"));
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}
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}
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catch (IOException e)
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{
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log.warn("Error loading image", e);
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}
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}
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return downArrow;
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return spriteManager.getSprite(MINIMAP_DESTINATION_FLAG, 1);
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}
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private BufferedImage getUpArrow()
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Before Width: | Height: | Size: 144 B |
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