player indicators: draw tile highlight on ABOVE_SCENE layer (#4629)

Fixes #1564
This commit is contained in:
Kamiel
2018-08-03 08:03:14 +02:00
committed by Tomas Slusny
parent ca7ca3a7a0
commit 46ecd431c4
3 changed files with 78 additions and 10 deletions

View File

@@ -27,7 +27,6 @@ package net.runelite.client.plugins.playerindicators;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.image.BufferedImage;
import javax.inject.Inject;
import javax.inject.Singleton;
@@ -67,15 +66,6 @@ public class PlayerIndicatorsOverlay extends Overlay
private void renderPlayerOverlay(Graphics2D graphics, Player actor, Color color)
{
if (config.drawTiles())
{
Polygon poly = actor.getCanvasTilePoly();
if (poly != null)
{
OverlayUtil.renderPolygon(graphics, poly, color);
}
}
if (!config.drawOverheadPlayerNames())
{
return;

View File

@@ -59,6 +59,9 @@ public class PlayerIndicatorsPlugin extends Plugin
@Inject
private PlayerIndicatorsOverlay playerIndicatorsOverlay;
@Inject
private PlayerIndicatorsTileOverlay playerIndicatorsTileOverlay;
@Inject
private PlayerIndicatorsMinimapOverlay playerIndicatorsMinimapOverlay;
@@ -78,6 +81,7 @@ public class PlayerIndicatorsPlugin extends Plugin
protected void startUp() throws Exception
{
overlayManager.add(playerIndicatorsOverlay);
overlayManager.add(playerIndicatorsTileOverlay);
overlayManager.add(playerIndicatorsMinimapOverlay);
}
@@ -85,6 +89,7 @@ public class PlayerIndicatorsPlugin extends Plugin
protected void shutDown() throws Exception
{
overlayManager.remove(playerIndicatorsOverlay);
overlayManager.remove(playerIndicatorsTileOverlay);
overlayManager.remove(playerIndicatorsMinimapOverlay);
}

View File

@@ -0,0 +1,73 @@
/*
* Copyright (c) 2018, Kamiel <https://github.com/Kamielvf>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.playerindicators;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Polygon;
import javax.inject.Inject;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayLayer;
import net.runelite.client.ui.overlay.OverlayPosition;
import net.runelite.client.ui.overlay.OverlayPriority;
import net.runelite.client.ui.overlay.OverlayUtil;
public class PlayerIndicatorsTileOverlay extends Overlay
{
private final PlayerIndicatorsService playerIndicatorsService;
private final PlayerIndicatorsConfig config;
@Inject
private PlayerIndicatorsTileOverlay(PlayerIndicatorsConfig config, PlayerIndicatorsService playerIndicatorsService)
{
this.config = config;
this.playerIndicatorsService = playerIndicatorsService;
setLayer(OverlayLayer.ABOVE_SCENE);
setPosition(OverlayPosition.DYNAMIC);
setPriority(OverlayPriority.MED);
}
@Override
public Dimension render(Graphics2D graphics)
{
if (!config.drawTiles())
{
return null;
}
playerIndicatorsService.forEachPlayer((player, color) ->
{
final Polygon poly = player.getCanvasTilePoly();
if (poly != null)
{
OverlayUtil.renderPolygon(graphics, poly, color);
}
});
return null;
}
}