npcunaggroarea: Merge nested if statements
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@@ -24,13 +24,10 @@
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*/
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package net.runelite.client.plugins.npcunaggroarea;
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import java.awt.Color;
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import javax.inject.Singleton;
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import lombok.AccessLevel;
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import net.runelite.api.geometry.Geometry;
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import com.google.common.base.Splitter;
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import com.google.common.base.Strings;
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import com.google.inject.Provides;
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import java.awt.Color;
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import java.awt.Polygon;
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import java.awt.Rectangle;
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import java.awt.geom.Area;
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@@ -41,6 +38,8 @@ import java.time.Instant;
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import java.util.Arrays;
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import java.util.List;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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@@ -56,6 +55,7 @@ import net.runelite.api.events.ConfigChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.geometry.Geometry;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.game.ItemManager;
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@@ -345,20 +345,17 @@ public class NpcAggroAreaPlugin extends Plugin
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public void onGameTick(GameTick event)
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{
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WorldPoint newLocation = client.getLocalPlayer().getWorldLocation();
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if (lastPlayerLocation != null)
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if (lastPlayerLocation != null && safeCenters[1] == null && newLocation.distanceTo2D(lastPlayerLocation) > SAFE_AREA_RADIUS * 4)
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{
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if (safeCenters[1] == null && newLocation.distanceTo2D(lastPlayerLocation) > SAFE_AREA_RADIUS * 4)
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{
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safeCenters[0] = null;
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safeCenters[1] = newLocation;
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resetTimer();
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calculateLinesToDisplay();
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safeCenters[0] = null;
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safeCenters[1] = newLocation;
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resetTimer();
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calculateLinesToDisplay();
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// We don't know where the previous area was, so if the player e.g.
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// entered a dungeon and then goes back out, he/she may enter the previous
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// area which is unknown and would make the plugin inaccurate
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previousUnknownCenter = lastPlayerLocation;
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}
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// We don't know where the previous area was, so if the player e.g.
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// entered a dungeon and then goes back out, he/she may enter the previous
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// area which is unknown and would make the plugin inaccurate
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previousUnknownCenter = lastPlayerLocation;
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}
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if (safeCenters[0] == null && previousUnknownCenter != null &&
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@@ -371,17 +368,14 @@ public class NpcAggroAreaPlugin extends Plugin
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calculateLinesToDisplay();
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}
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if (safeCenters[1] != null)
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if (safeCenters[1] != null && Arrays.stream(safeCenters).noneMatch(
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x -> x != null && x.distanceTo2D(newLocation) <= SAFE_AREA_RADIUS))
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{
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if (Arrays.stream(safeCenters).noneMatch(
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x -> x != null && x.distanceTo2D(newLocation) <= SAFE_AREA_RADIUS))
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{
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safeCenters[0] = safeCenters[1];
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safeCenters[1] = newLocation;
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resetTimer();
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calculateLinesToDisplay();
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previousUnknownCenter = null;
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}
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safeCenters[0] = safeCenters[1];
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safeCenters[1] = newLocation;
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resetTimer();
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calculateLinesToDisplay();
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previousUnknownCenter = null;
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}
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lastPlayerLocation = newLocation;
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