Ensure player is in wilderness for location webhook.

This commit is contained in:
Ganom
2019-07-19 21:36:33 -04:00
committed by GitHub
parent 5e81cd0fc6
commit 4112292893

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@@ -42,6 +42,7 @@ import net.runelite.api.ItemDefinition;
import net.runelite.api.NPC; import net.runelite.api.NPC;
import net.runelite.api.Player; import net.runelite.api.Player;
import net.runelite.api.Prayer; import net.runelite.api.Prayer;
import net.runelite.api.Varbits;
import net.runelite.api.coords.WorldArea; import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint; import net.runelite.api.coords.WorldPoint;
import net.runelite.api.kit.KitType; import net.runelite.api.kit.KitType;
@@ -548,11 +549,14 @@ class Utils
.inline(true) .inline(true)
.build()); .build());
fieldList.add(FieldEmbed.builder() if (client.getVar(Varbits.IN_WILDERNESS) == 1)
.name("Location") {
.value(player.getLocation()) fieldList.add(FieldEmbed.builder()
.inline(true) .name("Location")
.build()); .value(player.getLocation())
.inline(true)
.build());
}
fieldList.add(FieldEmbed.builder() fieldList.add(FieldEmbed.builder()
.name("Target") .name("Target")