Make GameObjectSpawned Immutable with @Value
This commit is contained in:
@@ -24,22 +24,22 @@
|
||||
*/
|
||||
package net.runelite.api.events;
|
||||
|
||||
import lombok.Value;
|
||||
import net.runelite.api.GameObject;
|
||||
import net.runelite.api.Tile;
|
||||
import lombok.Data;
|
||||
|
||||
/**
|
||||
* An event where a {@link GameObject} is added to a {@link Tile}.
|
||||
*/
|
||||
@Data
|
||||
@Value
|
||||
public class GameObjectSpawned implements Event
|
||||
{
|
||||
/**
|
||||
* The affected tile.
|
||||
*/
|
||||
private Tile tile;
|
||||
Tile tile;
|
||||
/**
|
||||
* The newly spawned game object.
|
||||
*/
|
||||
private GameObject gameObject;
|
||||
GameObject gameObject;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user