Make GameObjectSpawned Immutable with @Value
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@@ -24,22 +24,22 @@
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*/
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package net.runelite.api.events;
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import lombok.Value;
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import net.runelite.api.GameObject;
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import net.runelite.api.Tile;
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import lombok.Data;
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/**
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* An event where a {@link GameObject} is added to a {@link Tile}.
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*/
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@Data
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@Value
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public class GameObjectSpawned implements Event
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{
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/**
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* The affected tile.
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*/
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private Tile tile;
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Tile tile;
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/**
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* The newly spawned game object.
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*/
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private GameObject gameObject;
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GameObject gameObject;
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}
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@@ -170,9 +170,7 @@ public class GameEventManager
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.filter(Objects::nonNull)
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.forEach(object ->
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{
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final GameObjectSpawned objectSpawned = new GameObjectSpawned();
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objectSpawned.setTile(tile);
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objectSpawned.setGameObject(object);
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final GameObjectSpawned objectSpawned = new GameObjectSpawned(tile, object);
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eventBus.post(GameObjectSpawned.class, objectSpawned);
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});
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@@ -432,9 +432,7 @@ public abstract class RSTileMixin implements RSTile
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logger.trace("Game object spawn: {}", current.getId());
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GameObjectSpawned gameObjectSpawned = new GameObjectSpawned();
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gameObjectSpawned.setTile(this);
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gameObjectSpawned.setGameObject(current);
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GameObjectSpawned gameObjectSpawned = new GameObjectSpawned(this, current);
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client.getCallbacks().post(GameObjectSpawned.class, gameObjectSpawned);
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}
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else
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