itemstats: fix papaya fruit health restore
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@@ -88,7 +88,7 @@ public class ItemStatChanges
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add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
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add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
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add(combo(food(1), boost(DEFENCE, perc(.02, 1))), CABBAGE_1967 /* Draynor Manor */);
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add(combo(2, food(4), heal(RUN_ENERGY, 5)), PAPAYA_FRUIT);
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add(combo(2, food(8), heal(RUN_ENERGY, 5)), PAPAYA_FRUIT);
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add(range(food(5), food(7)), THIN_SNAIL_MEAT);
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add(range(food(7), food(9)), FAT_SNAIL_MEAT);
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