runelite-client: split plugin loading from plugin start so that plugins can access configuration on start
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@@ -121,13 +121,18 @@ public class RuneLite
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eventBus.register(menuManager);
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// Load the plugins, but does not start them yet.
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// This will initialize configuration
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pluginManager = new PluginManager(this);
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pluginManager.loadAll();
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pluginManager.loadPlugins();
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// Plugins have registered their config, so set default config
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// to main settings
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configManager.loadDefault();
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// Start plugins
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pluginManager.start();
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renderer = new OverlayRenderer();
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loadSession();
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@@ -64,15 +64,15 @@ public class PluginManager
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private final RuneLite runelite;
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private ServiceManager manager;
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private final List<Plugin> plugins = new ArrayList<>();
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public PluginManager(RuneLite runelite)
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{
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this.runelite = runelite;
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}
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public void loadAll()
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public void loadPlugins()
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{
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List<Plugin> plugins = new ArrayList<>();
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plugins.add(new Boosts());
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plugins.add(new OpponentInfo());
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plugins.add(new FPS());
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@@ -101,7 +101,10 @@ public class PluginManager
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logger.info("Loading developer plugins");
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plugins.add(new DevTools());
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}
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}
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public void start()
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{
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// Add plugin listeners
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for (Plugin plugin : plugins)
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{
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