idlenotifier: allow animations fallback for interacting checks
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@@ -127,6 +127,7 @@ public class IdleNotifierPlugin extends Plugin
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private List<Integer> itemQuantitiesPrevious = new ArrayList<>();
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private final List<Integer> itemQuantitiesChange = new ArrayList<>();
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private boolean lastInteractWasCombat;
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private boolean interactingNotified;
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private SkullIcon lastTickSkull = null;
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private boolean isFirstTick = true;
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@@ -232,6 +233,17 @@ public class IdleNotifierPlugin extends Plugin
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/* Fishing */
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case FISHING_CRUSHING_INFERNAL_EELS:
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case FISHING_CUTTING_SACRED_EELS:
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case FISHING_BIG_NET:
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case FISHING_NET:
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case FISHING_POLE_CAST:
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case FISHING_CAGE:
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case FISHING_HARPOON:
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case FISHING_BARBTAIL_HARPOON:
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case FISHING_DRAGON_HARPOON:
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case FISHING_INFERNAL_HARPOON:
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case FISHING_OILY_ROD:
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case FISHING_KARAMBWAN:
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case FISHING_BAREHAND:
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/* Mining(Normal) */
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case MINING_BRONZE_PICKAXE:
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case MINING_IRON_PICKAXE:
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@@ -275,6 +287,7 @@ public class IdleNotifierPlugin extends Plugin
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resetTimers();
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lastAnimation = animation;
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lastAnimating = Instant.now();
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interactingNotified = false;
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break;
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case MAGIC_LUNAR_SHARED:
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if (graphic == GraphicID.BAKE_PIE)
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@@ -282,10 +295,12 @@ public class IdleNotifierPlugin extends Plugin
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resetTimers();
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lastAnimation = animation;
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lastAnimating = Instant.now();
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interactingNotified = false;
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break;
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}
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case IDLE:
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lastAnimating = Instant.now();
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interactingNotified = false;
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break;
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default:
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// On unknown animation simply assume the animation is invalid and dont throw notification
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@@ -541,14 +556,6 @@ public class IdleNotifierPlugin extends Plugin
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lastAnimation = IDLE;
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}
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if (this.animationIdle && checkAnimationIdle(waitDuration, local))
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{
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notifier.notify("[" + local.getName() + "] is now idle!");
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if (this.animationIdleSound)
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{
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soundManager.playSound(Sound.IDLE);
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}
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}
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if (this.interactionIdle && checkInteractionIdle(waitDuration, local))
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{
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if (lastInteractWasCombat)
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@@ -567,6 +574,16 @@ public class IdleNotifierPlugin extends Plugin
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soundManager.playSound(Sound.IDLE);
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}
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}
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interactingNotified = true;
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}
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if (this.animationIdle && checkAnimationIdle(waitDuration, local))
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{
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notifier.notify("[" + local.getName() + "] is now idle!");
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if (this.animationIdleSound)
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{
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soundManager.playSound(Sound.IDLE);
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}
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}
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if (checkLowHitpoints())
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@@ -785,7 +802,7 @@ public class IdleNotifierPlugin extends Plugin
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private boolean checkAnimationIdle(Duration waitDuration, Player local)
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{
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if (lastAnimation == IDLE)
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if (lastAnimation == IDLE || interactingNotified)
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{
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return false;
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}
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