woodcutting: remove respawn timers from construction trees
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@@ -58,9 +58,9 @@ import static net.runelite.api.ObjectID.YEW_36683;
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enum Tree
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enum Tree
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{
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{
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REGULAR_TREE(null, TREE, TREE_1277, TREE_1278, TREE_1279, TREE_1280),
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REGULAR_TREE(null, TREE, TREE_1277, TREE_1278, TREE_1279, TREE_1280),
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OAK_TREE(Duration.ofMillis(8500), ObjectID.OAK_TREE, OAK_TREE_4540, OAK_10820),
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OAK_TREE(Duration.ofMillis(8500), OAK_TREE_4540, OAK_10820),
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WILLOW_TREE(Duration.ofMillis(8500), WILLOW, WILLOW_10829, WILLOW_10831, WILLOW_10833),
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WILLOW_TREE(Duration.ofMillis(8500), WILLOW, WILLOW_10829, WILLOW_10831, WILLOW_10833),
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MAPLE_TREE(Duration.ofSeconds(35), ObjectID.MAPLE_TREE, MAPLE_TREE_10832, MAPLE_TREE_36681)
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MAPLE_TREE(Duration.ofSeconds(35), MAPLE_TREE_10832, MAPLE_TREE_36681)
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{
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{
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@Override
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@Override
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Duration getRespawnTime(int region)
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Duration getRespawnTime(int region)
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