Make raids scout overlay not show at Olm (#5734)
This will prevent the scout overlay from rendering while at Olm as the information there is obsolete. Closes #5721
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@@ -29,6 +29,7 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import javax.inject.Inject;
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import lombok.Setter;
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import net.runelite.api.Client;
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import net.runelite.client.plugins.raids.solver.Room;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayPosition;
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@@ -39,6 +40,9 @@ import net.runelite.client.ui.overlay.components.TitleComponent;
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public class RaidsOverlay extends Overlay
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{
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private static final int OLM_PLANE = 0;
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private Client client;
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private RaidsPlugin plugin;
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private RaidsConfig config;
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private final PanelComponent panelComponent = new PanelComponent();
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@@ -47,10 +51,11 @@ public class RaidsOverlay extends Overlay
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private boolean scoutOverlayShown = false;
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@Inject
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public RaidsOverlay(RaidsPlugin plugin, RaidsConfig config)
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public RaidsOverlay(Client client, RaidsPlugin plugin, RaidsConfig config)
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{
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setPosition(OverlayPosition.TOP_LEFT);
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setPriority(OverlayPriority.LOW);
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this.client = client;
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this.plugin = plugin;
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this.config = config;
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}
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@@ -58,7 +63,7 @@ public class RaidsOverlay extends Overlay
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@Override
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public Dimension render(Graphics2D graphics)
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{
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if (!config.scoutOverlay() || !scoutOverlayShown)
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if (!config.scoutOverlay() || !scoutOverlayShown || client.getPlane() == OLM_PLANE)
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{
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return null;
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}
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