Use NullObjectID instead of raw id
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@@ -42,6 +42,7 @@ import net.runelite.api.Client;
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import net.runelite.api.GameObject;
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import net.runelite.api.GameObject;
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import net.runelite.api.GameState;
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import net.runelite.api.GameState;
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import net.runelite.api.GraphicsObject;
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import net.runelite.api.GraphicsObject;
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import net.runelite.api.NullObjectID;
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import net.runelite.api.ObjectID;
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import net.runelite.api.ObjectID;
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import net.runelite.api.Projectile;
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import net.runelite.api.Projectile;
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import net.runelite.api.Tile;
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import net.runelite.api.Tile;
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@@ -183,7 +184,8 @@ public class AoeWarningPlugin extends Plugin
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//todo
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//todo
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CrystalSpike.add(bombLocation);
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CrystalSpike.add(bombLocation);
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break;
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break;
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case 26690: //Wintertodt SnowFall
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case NullObjectID.NULL_26690:
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//Wintertodt Snowfall
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if (config.isWintertodtEnabled())
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if (config.isWintertodtEnabled())
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{
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{
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WintertodtSnowFall.add(bombLocation);
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WintertodtSnowFall.add(bombLocation);
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@@ -215,7 +217,8 @@ public class AoeWarningPlugin extends Plugin
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//todo
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//todo
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CrystalSpike.remove(bombLocation);
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CrystalSpike.remove(bombLocation);
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break;
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break;
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case 26690: //Wintertodt SnowFall
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case NullObjectID.NULL_26690:
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//Wintertodt Snowfall
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if (config.isWintertodtEnabled())
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if (config.isWintertodtEnabled())
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{
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{
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WintertodtSnowFall.remove(bombLocation);
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WintertodtSnowFall.remove(bombLocation);
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