Use NullObjectID instead of raw id

This commit is contained in:
ocekyled
2019-06-13 14:45:25 +09:30
parent f64f2f104a
commit 32fd54534f

View File

@@ -42,6 +42,7 @@ import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.GraphicsObject;
import net.runelite.api.NullObjectID;
import net.runelite.api.ObjectID;
import net.runelite.api.Projectile;
import net.runelite.api.Tile;
@@ -183,7 +184,8 @@ public class AoeWarningPlugin extends Plugin
//todo
CrystalSpike.add(bombLocation);
break;
case 26690: //Wintertodt SnowFall
case NullObjectID.NULL_26690:
//Wintertodt Snowfall
if (config.isWintertodtEnabled())
{
WintertodtSnowFall.add(bombLocation);
@@ -215,7 +217,8 @@ public class AoeWarningPlugin extends Plugin
//todo
CrystalSpike.remove(bombLocation);
break;
case 26690: //Wintertodt SnowFall
case NullObjectID.NULL_26690:
//Wintertodt Snowfall
if (config.isWintertodtEnabled())
{
WintertodtSnowFall.remove(bombLocation);