Make teleblock timers disappear on logout/hop (#5090)

Based on latest OSRS change, teleblock timers are now removed on succesful world hop and logout.
This commit is contained in:
Sebastiaan
2018-08-24 15:24:41 +02:00
committed by Tomas Slusny
parent 5c9ddf504b
commit 307e646cb2

View File

@@ -33,6 +33,7 @@ import net.runelite.api.AnimationID;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.EquipmentInventorySlot;
import net.runelite.api.GameState;
import net.runelite.api.InventoryID;
import net.runelite.api.Item;
import net.runelite.api.ItemContainer;
@@ -48,6 +49,7 @@ import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.ConfigChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GraphicChanged;
import net.runelite.api.events.ItemContainerChanged;
import net.runelite.api.events.MenuOptionClicked;
@@ -501,6 +503,19 @@ public class TimersPlugin extends Plugin
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged gameStateChanged)
{
// Check for game state changes which removes a teleblock (Hopping or Login screen)
if (gameStateChanged.getGameState() == GameState.HOPPING || gameStateChanged.getGameState() == GameState.LOGIN_SCREEN)
{
removeGameTimer(HALFTB);
removeGameTimer(DMM_HALFTB);
removeGameTimer(FULLTB);
removeGameTimer(DMM_FULLTB);
}
}
@Subscribe
public void onAnimationChanged(AnimationChanged event)
{