Adds an option to make the boosts plugin look kinda neat
@@ -71,11 +71,22 @@ public interface BoostsConfig extends Config
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return false;
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}
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@ConfigItem(
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keyName = "displayIconPanel",
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name = "Icons",
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description = "Show boosts next to icons (transparent background)",
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position = 4
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)
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default boolean displayIcons()
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{
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return false;
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}
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@ConfigItem(
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keyName = "displayNextBuffChange",
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name = "Display next buff change",
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description = "Configures whether or not to display when the next buffed stat change will be",
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position = 4
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position = 5
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)
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default DisplayChangeMode displayNextBuffChange()
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{
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@@ -86,7 +97,7 @@ public interface BoostsConfig extends Config
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keyName = "displayNextDebuffChange",
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name = "Display next debuff change",
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description = "Configures whether or not to display when the next debuffed stat change will be",
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position = 5
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position = 6
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)
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default DisplayChangeMode displayNextDebuffChange()
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{
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@@ -97,7 +108,7 @@ public interface BoostsConfig extends Config
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keyName = "boostThreshold",
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name = "Boost Amount Threshold",
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description = "The amount of levels boosted to send a notification at. A value of 0 will disable notification.",
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position = 6
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position = 7
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)
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default int boostThreshold()
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{
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@@ -108,7 +119,7 @@ public interface BoostsConfig extends Config
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keyName = "groupNotifications",
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name = "Group Notifications",
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description = "Configures whether or not to group notifications for multiple skills into a single notification",
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position = 7
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position = 8
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)
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default boolean groupNotifications()
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{
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@@ -62,7 +62,7 @@ class BoostsOverlay extends Overlay
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@Override
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public Dimension render(Graphics2D graphics)
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{
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if (config.displayInfoboxes())
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if (config.displayInfoboxes() || config.displayIcons())
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{
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return null;
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}
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@@ -28,7 +28,7 @@ import com.google.common.collect.ImmutableSet;
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import com.google.inject.Provides;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Set;
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import javax.inject.Inject;
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@@ -87,14 +87,16 @@ public class BoostsPlugin extends Plugin
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@Inject
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private BoostsOverlay boostsOverlay;
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//made this a LinkedHashSet so the order stays consistent for my OCD
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@Getter
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private final Set<Skill> shownSkills = new LinkedHashSet<>();
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@Inject
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private BoostsConfig config;
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@Inject
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private SkillIconManager skillIconManager;
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@Getter
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private final Set<Skill> shownSkills = new HashSet<>();
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@Inject
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private CombatIconsOverlay combatIconsOverlay;
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private boolean isChangedDown = false;
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private boolean isChangedUp = false;
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@@ -115,7 +117,7 @@ public class BoostsPlugin extends Plugin
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protected void startUp() throws Exception
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{
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overlayManager.add(boostsOverlay);
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overlayManager.add(combatIconsOverlay);
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updateShownSkills();
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updateBoostedStats();
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Arrays.fill(lastSkillLevels, -1);
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@@ -137,6 +139,7 @@ public class BoostsPlugin extends Plugin
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protected void shutDown() throws Exception
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{
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overlayManager.remove(boostsOverlay);
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overlayManager.remove(combatIconsOverlay);
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infoBoxManager.removeIf(t -> t instanceof BoostIndicator || t instanceof StatChangeIndicator);
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preserveBeenActive = false;
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lastChangeDown = -1;
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@@ -0,0 +1,137 @@
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package net.runelite.client.plugins.boosts;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.image.BufferedImage;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import static net.runelite.api.MenuAction.RUNELITE_OVERLAY_CONFIG;
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import net.runelite.api.Skill;
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import net.runelite.client.game.SkillIconManager;
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import net.runelite.client.ui.overlay.Overlay;
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import static net.runelite.client.ui.overlay.OverlayManager.OPTION_CONFIGURE;
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import net.runelite.client.ui.overlay.OverlayMenuEntry;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPriority;
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import net.runelite.client.ui.overlay.components.ComponentOrientation;
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import net.runelite.client.ui.overlay.components.ImageComponent;
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import net.runelite.client.ui.overlay.components.LineComponent;
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import net.runelite.client.ui.overlay.components.PanelComponent;
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import net.runelite.client.util.ColorUtil;
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import net.runelite.client.util.ImageUtil;
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class CombatIconsOverlay extends Overlay
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{
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private final Client client;
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private final BoostsConfig config;
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private final PanelComponent panelComponent = new PanelComponent();
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private final SkillIconManager iconManager;
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private final BoostsPlugin plugin;
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@Inject
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private CombatIconsOverlay(Client client, BoostsConfig config, BoostsPlugin plugin, SkillIconManager iconManager)
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{
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super(plugin);
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this.plugin = plugin;
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this.client = client;
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this.config = config;
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this.iconManager = iconManager;
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setPosition(OverlayPosition.TOP_LEFT);
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setPriority(OverlayPriority.MED);
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getMenuEntries().add(new OverlayMenuEntry(RUNELITE_OVERLAY_CONFIG, OPTION_CONFIGURE, "Boosts overlay"));
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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if (config.displayInfoboxes() || !config.displayIcons())
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{
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return null;
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}
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panelComponent.getChildren().clear();
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panelComponent.setPreferredSize(new Dimension(28, 0));
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panelComponent.setWrapping(2);
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panelComponent.setBackgroundColor(null);
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panelComponent.setBorder(new Rectangle());
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if (plugin.canShowBoosts())
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{
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for (Skill skill : plugin.getShownSkills())
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{
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final int boosted = client.getBoostedSkillLevel(skill);
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final int base = client.getRealSkillLevel(skill);
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if (boosted == base)
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{
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continue;
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}
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final int boost = boosted - base;
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final Color strColor = getTextColor(boost);
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String str;
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if (config.useRelativeBoost())
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{
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str = String.valueOf(boost);
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if (boost > 0)
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{
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str = "+" + str;
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}
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}
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else
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{
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str = ColorUtil.prependColorTag(Integer.toString(boosted), strColor);
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}
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BufferedImage skillImage = iconManager.getSkillImage(skill, true);
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panelComponent.setOrientation(ComponentOrientation.HORIZONTAL);
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panelComponent.getChildren().add(new ImageComponent(skillImage));
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panelComponent.getChildren().add(LineComponent.builder()
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.left("")
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.right(str)
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.rightColor(strColor)
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.build());
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}
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}
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int nextChange = plugin.getChangeDownTicks();
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if (nextChange != -1)
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{
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BufferedImage buffImage = ImageUtil.getResourceStreamFromClass(getClass(), "buffedSmall.png");
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panelComponent.getChildren().add(new ImageComponent(buffImage));
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panelComponent.getChildren().add(LineComponent.builder()
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.left("")
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.right(String.valueOf(plugin.getChangeTime(nextChange)))
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.build());
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}
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nextChange = plugin.getChangeUpTicks();
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if (nextChange != -1)
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{
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BufferedImage debuffImage = ImageUtil.getResourceStreamFromClass(getClass(), "debuffedSmall.png");
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panelComponent.getChildren().add(new ImageComponent(debuffImage));
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panelComponent.getChildren().add(LineComponent.builder()
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.left("")
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.right(String.valueOf(plugin.getChangeTime(nextChange)))
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.build());
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}
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return panelComponent.render(graphics);
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}
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private Color getTextColor(int boost)
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{
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if (boost < 0)
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{
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return new Color(238, 51, 51);
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}
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||||
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return boost <= config.boostThreshold() ? Color.YELLOW : Color.GREEN;
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||||
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}
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}
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After Width: | Height: | Size: 536 B |
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After Width: | Height: | Size: 562 B |
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Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 308 B |
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Before Width: | Height: | Size: 225 B After Width: | Height: | Size: 248 B |
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Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 319 B |
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Before Width: | Height: | Size: 326 B After Width: | Height: | Size: 316 B |