overlay manager: prevent loading dynamic overlay positions
The overlay renderer tries to never set these, but they can still be set due to conflicting overlay names or from old configs.
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@@ -40,6 +40,7 @@ import javax.inject.Singleton;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.widgets.WidgetID;
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import net.runelite.api.widgets.WidgetItem;
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import net.runelite.client.config.ConfigGroup;
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@@ -53,6 +54,7 @@ import net.runelite.client.events.PluginChanged;
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* Manages state of all game overlays
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*/
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@Singleton
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@Slf4j
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public class OverlayManager
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{
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public static final String OPTION_CONFIGURE = "Configure";
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@@ -317,7 +319,18 @@ public class OverlayManager
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final Dimension size = loadOverlaySize(overlay);
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overlay.setPreferredSize(size);
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final OverlayPosition position = loadOverlayPosition(overlay);
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overlay.setPreferredPosition(position);
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if (position != null)
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{
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if (overlay.getPosition() != OverlayPosition.DYNAMIC && overlay.getPosition() != OverlayPosition.TOOLTIP)
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{
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overlay.setPreferredPosition(position);
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}
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else
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{
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log.info("Resetting preferred position of dynamic overlay {}", overlay.getClass().getSimpleName());
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saveOverlayPosition(overlay);
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}
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}
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}
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private void updateOverlayConfig(final Overlay overlay)
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